Didn't think your god modules were 'godly' enough? Well this mod is for you! Select your own level of godliness: 'Normal' - 0.75x bonus, 'Ultra' - 1.5x bonus, 'Extreme' - 3x bonus, 'Ultimate' - 9x bonus. Additionally, if you want to start with those modules, just change the counts in setting from 0 to your desired number! Lastly, these godly modules have one last buff, pollution mitigation! Additional thanks for No0Vad for the base mod and XiNaru and moon69 for the updates.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
Allows placing on Spaceship Floor any factory that would normally work in space.
Small changes concerning balance, gameplay, or graphics.
Adds a few vanilla-based machines for more flexible applications. Supports “Schall Machine Scaling” and “Schall Pipe Scaling” mods. Includes fluid boiler, electric boiler. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod replaces Angel's Smelting plates with vanilla-like plate graphics.
Small changes concerning balance, gameplay, or graphics.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.
Mods introducing new content into the game.
Improved-Q is a copy of Better-Q mod created by Michael Lucey and made to work with factorio >=1.1.0. This is a simple Mod that layers additional functionality over the in-game Pipette('Q') function.
Adds 'Age of Empires 2' chat taunt capability to Factorio. When typing a number in chat the corresponding taunt will play. e.g typing "1" in chat will play the sound "Yes" If you are a fan of AOE2 you will know.
Small changes concerning balance, gameplay, or graphics.
This mod makes all entitys placed by the character or a robot permanent and not removable, movable, or rotatable. Don't missclick!
Scenarios, maps, and puzzles.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.