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Adds Big Rocks with ores in terrain generation. This mod is meant to be played with the realistic ores mod. This mod is new and may not work correctly
Mods introducing new content into the game.
Makes the alt-mode icons smaller on machines and moves them closer towards the bottom left
Small changes concerning balance, gameplay, or graphics.
This mod is a respectful fork of "Immersive Locomotives", originally created by Gerkiz. This fork is created and maintained by behroozzx, with the assistance of ChatGPT, to apply limited quality-of-life and presentation improvements while strictly preserving the original gameplay systems, mechanics, and internal logic. All core functionality, including vehicle interiors, surfaces, inventories, and enter/exit behavior, remains identical to the original mod. The scope of this fork is...
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Radars always transmit circuit signals when powered, instead of the vanilla behaviour of starting to transmit at 90% and stopping at 10% power
Small changes concerning balance, gameplay, or graphics.
Consistently orders the planets and related things in the order: Nauvis, Vulcanus, Fulgora, Gleba, and Aquilo
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Forced fast nuclear decay of uranium to plutonium. Decaimento catalisado e forçado de Uranio para Plutonio.
Mods introducing new content into the game.
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds (with DLC spoilable) food that give the player buff(s)! Works with pyanodons / space age!
Mods introducing new content into the game.
Slightly tweaks the scrap recycling recipe to reduce solid fuel output.
Small changes concerning balance, gameplay, or graphics.
Disables all pipes and storage tanks. Players must use barrels for fluid handling! Similar to mod Barrels O' Fun! (No pipes allowed) by ief.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A tool to delete entities from the selected area, including hidden entities
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds freely configurable hotkeys for the third and fourth row of the quickbar.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes all trees indestructible. Harvesters can still harvest fruits so Gleba can be completed. Prevents placing landfill on deep water. Cliff explosives cannot explode. Based on mods by RipeContext, ihaku.
Small changes concerning balance, gameplay, or graphics.
Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.