A simple mod that add a very large chest that can't connect to circuit or logistic networks
Mods introducing new content into the game.
Adds the PBY5 Catalina, a very famous aircraft to Factorio. This particular version has been made to more closely match the style of the game. Capable of landing on water (thanks to a fast update by haih_ys) 6/12/23 *Its completely feature functional now, just dont land on the land or youl be beached! 6/11/23 *new graphics! 6/9/23 *release
Mods introducing new content into the game.
This mod enable electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore. Updated TidyFactoryRedux, by richardasmall. Original idea and mod by tsukineko45.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.
Small changes concerning balance, gameplay, or graphics.
Poly is a mod framework for Factorio. It is intended to simplify various aspects of modding Factorio, e.g., creating and managing custom GUIs.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a universal reactor, consisting of different modules. It can turn vanilla and modded fuels into power, furnace or crafting machine fuel. Will supply all the power you ever need! This is the Custom Version without Squeakthrough
Mods introducing new content into the game.
Hello, I am a Czech YouTuber, and this modpack was created for my series about the game Factorio. The entire modpack has been adjusted for the needs of our challenge, where I try to break the limits of technology (such as how many bottles can be used for technology, etc.). Keep in mind that many mods add a lot of advantages compared to the normal game. This is for the purpose of the series, not to make the game easier. You can find more information on the mod page.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds new science packs. Science unlock requries 100 each of the previous sciences, including vanilla sciences. The new pack production recipes are random.
Mods introducing new content into the game.
Decreases storage capacity of many containers and adds some new options.
Mods introducing new content into the game.
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mods acts as a switch by toggling it on/off and enable productivity modules in ore refining machines when toggled on
This mods acts as a switch by toggling it on/off and disables the override for acids in refining (adding different acids to the leaching step) when toggled on
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.