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Mods introducing new content into the game.
Mods introducing new content into the game.
Better Big Drill!! This mod does two things to remove bloat from the Big Drill on Vulcanus. Big Drills can now be crafted on Nauvis (anywhere really). Big Drills no longer need electric engine units or Advanced Circuits (Now green circuits).
Small changes concerning balance, gameplay, or graphics.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel. Updated
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus.
Small changes concerning balance, gameplay, or graphics.
Adds fuel synthesis from synthesis gas. Reworks sulphur (hydrodesulphurisation and a better acid recipe). Space Age compatible. This mod's atmosphere properties may interfere with Muluna's.
Mods introducing new content into the game.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Tweak the fuel value of uranium fuel cells to your liking. Configurable.
Mods introducing new content into the game.
Change tonnage capacity for your rockets! IMPORTANT: rocket capacity is a startup settings so it and you has to change it manualy even if you research it saddly
Mods introducing new content into the game.
Adds glass bottles which are used in all science pack recipes. Bottles are made from glass and wood. Useful for adding a little more complexity to the game. Compatible with Space Age, modded science packs and overhaul mods including Space Exploration, Bob's mods and Angel's mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod equips you with the bare essentials to finish the game, while disabling handcrafting. Now fully compatible with multiplayer!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows configuring the multiplier for molten metals and the maximum pipe extent of foundries with harder defaults
Small changes concerning balance, gameplay, or graphics.
Gives landing pad more than default 30 input hatches. Meant for megabasing.
Small changes concerning balance, gameplay, or graphics.