Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Decreases load times and video memory usage by removing animations from almost all entities in the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Increase the traverse speed of the tank turret so it is more responsive in combat. Default increase is 10x. Compensates for lack of pre-aiming in the base game.
Small changes concerning balance, gameplay, or graphics.
Cheaper concrete!! Adds Research to increase concrete productivity by 25% ad infinitum. Now affects all recipes that produce concrete only regardless of which mod adds it or what planet you're on. This version adds support for Dectorio's Concrete Grid and adds optional foundry recipes (depending on if Space-Age DLC is enabled) for it and refined concrete. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.
Mods introducing new content into the game.
Enable an additional five tiers of belts to the game. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Adds a personal teleporter that can be used to teleport to any location on the map. NEW teleport into hub and out Many hotkeys: surface level up/down, next Factorissiomo factory, big jump, small jump, etc... or by mouse click
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Mods introducing new content into the game.
This mod reduces the price of gear wheels to half of normal to 1 plate per gear.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Set the maximum number of objects that can be applied, if the change benefits the object. [[I accept suggestions]]
Mods introducing new content into the game.