Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An example of how to read input signals and set custom output values for them.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Adds 3 objects, to test the capacity of your electrical network : a huge consumer, a huge producer and an equalizer.
Mods introducing new content into the game.
Provides more descriptive death messages. e.g. "<Player> was killed by <Player> with <Vehicle>"
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Adapts small iron electric pole mod for Pole Ranger mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Want to use steam from a nuclear plant in steam engines or in coal liquefaction? Stop waisting energy and cool down your steam!
Fixes for the IceOre mod so it properly works with IndustrialRevolution3
Mods introducing new content into the game.
Use your crashed ship machinery to start automating as soon as you land, launch a rocket with ZERO handcrafts!
Small changes concerning balance, gameplay, or graphics.
Time split provides an overlay during gameplay that shows time progress for specific events. It can show time difference between a previous run for each event (e.g. unlocking a technology). Please note though that enabling mods disables achievements on Steam, and the particular time achievements are also disabled locally.
Small changes concerning balance, gameplay, or graphics.
Upon placing a car, automatically puts player in it with fuel. Upon player exiting car, despawns car and puts it back in player inventory, along with any stuff in the car.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.