Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Opinionated tweaks to Cybersyn Network Content Reader.
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small portable fission reactor, night vision, small exoskeleton, roboport and 10 tech construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Lets you play Space Age music everywhere, with Space Age present but not enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Replaces the default science pack icons with Necoarc and other silly memes
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a null item/entity for use in filters or blueprints. Customizable icon.
Mods introducing new content into the game.
Creates a copy of some elements with the values increased by the indicated amount. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A small mod to make low density structure stack to ten. Rocket capacity is unaffected.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduce the time of research productivity to 60, and increase the packs per research to 2.
Small changes concerning balance, gameplay, or graphics.