Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Krastorio 2's imersite generates on nauvis for new saves.
Small changes concerning balance, gameplay, or graphics.
Makes all ore deposits infinitely mineable. Includes modded ores, crude oil and modded liquids. Works in multiplayer and in games with multiple surfaces. In contrary to most other endless resource mods, this one does not convert the numbers on the ore patches to percentages and therefore still has ore patches change their size every now and then and let miners show the correct ratios.
Small changes concerning balance, gameplay, or graphics.
Increases the range of big electric poles to 64. Increases the range of substation to 32 and the cover area to 16.
Small changes concerning balance, gameplay, or graphics.
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Small changes concerning balance, gameplay, or graphics.
“Destroy the world!” is now redefined by this mod. Adds a few weapons that have terrain destruction or terrain altering capability, which are featured weapons from “Sid Meier's Alpha Centauri”. Definitely too OP for PvP matches or ordinary PvE games. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Small changes concerning balance, gameplay, or graphics.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
Adds the 2-cm-Flak-Vierling to effectively destroy airborne targets. This turret will only target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. Settings allow customisation and also a non AA variant against normal enemies.
Mods introducing new content into the game.
Adds quantum catapult sender and receiver buildings that allow teleporting trains between surfaces. Link a sender to a receiver to create instant train transport across your factory.
Mods introducing new content into the game.
Screw oil processing! Mine plastic, sulfur, solid fuel, and lubricant. Now compatible with Space Age!
Mods introducing new content into the game.
It is inspired by real-life gravity energy storage technology and uses mechanical structures to convert electrical energy into gravitational potential energy, providing an "energy buffer pool" for stable power supply to the base.
Mods introducing new content into the game.
Makes oil finite with a consistent mining rate. Also includes the offshore oil if Cargo Ships is installed and sulfuric acid geysers on Vulcanus if Space Age is enabled.
Small changes concerning balance, gameplay, or graphics.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Navuis-specific science for all things uranium-related. In addition to needing uranium mined from the surface of Nauvis, it can only be crafted on Nauvis as well. Give Nauvis the planet-specific science treatment that all the other planets got in space age!
Mods introducing new content into the game.
Overrides stacksize of stacked items for Deadlock's Stacking Beltboxes.
Mods introducing new content into the game.