Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Ore can be converted into "Ur-ore" using energy expenditure. Some mods are already supported. ---------------- Erz kann unter Energieaufwand in Ur-Erz gewandelt werden. Einige Mods werden bereits zusätzlich unterstützt.
Mods introducing new content into the game.
Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes light armour leave behind damaging fire as you walk around. Also, now that DOESN'T JUST KILL YOU
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spidertron now can be damaged by car impact, and some collision-mask filtered attacks. You need to load this mod before placing any of spidertrons in game, otherwise it will be broken. For unmodded-vanilla scenarios, there is "damageable_spider_leg.lua" file in zipfile for used as lua module.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can change various stuff about electricity consumption of roboports, logistic bots and construction bots.
Mods introducing new content into the game.
Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles mod.
Some complicated elemental chemistry. Currently this mod is incomplete though.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.