Modified movement speed of several elements in the game. Modified tanks and added napalm cannon shells. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A chest that shares its inventory with chest of the same 'code', which is avalible in vanilla game. this mod adds recipe and tech for it. Also adds circuit signal reader which outputs nearby linkchest items.
Large total conversion mods.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tiny trains for your tiny needs. Makes rails and wagons 1 wide, and shortens the wagons to 3 height. Now you can fit a train in between your assemblers and beacons. Rails still move on a 2x2 grid.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x6, x4, x2
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod removes electricity transfers (no production, no consuption, no storage).
Large total conversion mods.
Change the "shortwave" and "autodrive" icon images and other images. This MOD includes Japanese localization.
Small changes concerning balance, gameplay, or graphics.
Did you ever fancy playing on a diagonal ribbonworld? yeah, me neither. so I made it.
Small changes concerning balance, gameplay, or graphics.
Yes, but now many exactly? i don't have all day.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.