Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Adds Iridium construction robots that have increased health, resistances, and base speed
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Early game blueprints now have a use! Allows user to place a ghost with left click! No more meticulous placement, pipetting, or rotating! Just click click! Toggle on/off with Y key. Not yet tested for multiplayer, sorry :'(
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that automatically sets item requets in requester chests on placement accoring to the recipes of adjacent assembler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
KFactorCon is a package of console commands (written in Kotlin) for quick modification of any mods for the Factorio game. With the power of this tool, you can adjust recipes from any mods, namely the time of crafting a recipe, the number of ingredients and the amount of result.
Mods introducing new content into the game.
Extra mods I want to always play with. Mostly for myself to turn on easily.
Collections of mods with tweaks to make them work together.
Advanced matter factory for K2 based on Krastorio (Legacy) matter factory. Now again accepts variable input resources (without setting a fixed recipe).
Mods introducing new content into the game.
Mods introducing new content into the game.
Can't find where that biter came from? This mod displays a line from a selected biter to its spawner
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks permanently locked tech left behind by MSI II after removing it. WARNING: THIS MOD UNLOCKS ***ALL*** TECH, MEANING IF OTHER MODS LOCK TECH, THEY UNLOCK TOO.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
'Hire' motivated, hard working biters to work as spliters for you. They happily filter, sort and organize your belts for you. (Replaces splitter textures with biter textures). Works with modded splitters
Small changes concerning balance, gameplay, or graphics.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
Tiny trains for your tiny needs. Makes rails and wagons 1 wide, and shortens the wagons to 3 height. Now you can fit a train in between your assemblers and beacons. Rails still move on a 2x2 grid.
Mods introducing new content into the game.