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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Concrete (and other tiles) will place at your feet! That's as simple as it gets. There is a blacklist in the mod settings so you don't use up all your stone in early game. Use the item name, not the tile name, in the blacklist (eg. stone-brick NOT stone-path). Shift + Numpad+ : Increase Size Shift + Numpad- : Decrease Size Shift + Numpad* : Pause/Unpause Happy Feet
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a button to your toolbar to quickly call your personal train to you.
Mods introducing new content into the game.
WIP version, trying to fix 2.0 issues. Have a nice evening at a warm campfire.
Mods introducing new content into the game.
Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to increase the number of slots in your inventory GUI, in case your inventory gets so large you have to scroll to see it all. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an ultimate Mythic Quality that is really strong but is hard to get. Tweak other quality to be stronger but are more harder to get. You can also modify all value for all quality. This mods is based on https://mods.factorio.com/mod/SteeperQuality
Small changes concerning balance, gameplay, or graphics.
An advanced combinator that can modify the research queue and output research-related signals based on input signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
Randomizes all recipe ingredients to make every game feel different! Fully configurable, theoretically works with all mods, checks dependencies, keeps recipes fair! Credit goes to Villfuk02 for the version that works on 1.x.
Small changes concerning balance, gameplay, or graphics.
Addon for Celestial Weather that adds more weather VFX for some newer modded planets!
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.