Some Nuclear power mods hide/remove the orignal enrichment recipe to encourage usage of new nuclear systems, e.g. Angels petrochem. But this means there is no reliable way to produce U-235, which is needed by other mods e.g. for nuclear weaponry. This mod adds a duplicate recipe which shouldn't be hidden by other mods. Based on https://mods.factorio.com/mod/kovarex-fix
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite). I did not create this mod, I only updated it to the new version.
Mods introducing new content into the game.
Place a teleportation tag on the map to travel there instantly. Give it a name and you can fast travel there with a keyboard shortcut! No costs, perfect for the end-game when you got tired of running and travelling by trains. Just click RMB on map and set the icon "tag to teleport", done!
Mods introducing new content into the game.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Force unhide and enable Bob's copper and stone pipe recipes when they are disabled by Krastorio 2.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fork of Thermal Solar Power by MarximusMaximus. Adds missing shadows to thermal solar panels. This mod will be removed if merged into the original version.
Mods introducing new content into the game.
Pumped storage reservoir is a reservoir built to store water for pumped storage power station.
Mods introducing new content into the game.
Large total conversion mods.
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
Small changes concerning balance, gameplay, or graphics.
Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.
Mods introducing new content into the game.
Allows you to store power into accumulator cells that can be transported and distributed.
Mods introducing new content into the game.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your skills must grow. Factorio Simplified lets you tune down the difficulty of the base game. Designed to let my young kids play. Mod settings allow you to make the game's difficulty grow with your (or your kids') skills.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This Mining_Drones version is a fork of RazomOmega's fork of Klonan's mining drones. It makes mining drones use power and produce pollution