Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The First mod ive ever made - I want better repair packs, but every mod i find is either too hard for the benefit, or just overpowered, Well heres a balanced version! I mean balanced, as in you cant have like 1000 repair speed lolz
Small changes concerning balance, gameplay, or graphics.
Add recycling recipes for SE ores: local items vulcanite, cryonite, beryllium, holmium, iridium vitamelange and naquium. Simple add target recipes, without icons and localisation
Small changes concerning balance, gameplay, or graphics.
Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.
Mods introducing new content into the game.
This mod replaces some vanilla factorio sounds with audio clips i find vaguely amusing. Thats the whole mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Items on space platform inserted out into space are made to disappear after 1 tick.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces the stack size of machines, storage capacity of chests and player/vehicle inventories, and max speed/acceleration of locomotives to make bulk logistics more challenging. Most values can be tweaked for preferred experience
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalances Fluid Must Flow ducts to be made of Tungsten, as well as other smaller changes to suit that change.
Small changes concerning balance, gameplay, or graphics.
Fill liquids into bottles and use them directly in recipes instead of liquids (basically fluids are solid items)
Mods introducing new content into the game.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds products and technologies for coffee and caffeine-related items. Coffee berries, coffee and caffeine can be consumed to gain temporary manual crafting and movement speed bonuses. Caffeine can also be used for other products, particularly for military applications.
Mods introducing new content into the game.
Sets the size of all output fluidboxes to 1, preventing buildings from building up large buffers of fluid in their outputs.
Small changes concerning balance, gameplay, or graphics.
Helper mod for developing a Tool Assisted Speedrun (TAS) in factorio. Providing some utilities for precision controls & a gui displaying a tasklist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Allow a quickstart for Spiderbots, with a configurable number of starting bots.
Small changes concerning balance, gameplay, or graphics.