Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.
Small changes concerning balance, gameplay, or graphics.
Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increases the speed of mining drills to make the progression feel more impactful.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a scrollable gui with all items and their recycle outputs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
It seemed dumb to me that you could only fit 10 seeds in a stack when hundred of them come in a packet, so I fixed it.
Small changes concerning balance, gameplay, or graphics.
Disables radar revealing extra area to save on UPS. For sending circuit signals or monitoring specific areas.
Small changes concerning balance, gameplay, or graphics.
Configurable Car/Tank inventory sizes + Tank trash slots. Defaults: Car=5, Tank=15+5 trash.
Small changes concerning balance, gameplay, or graphics.
Individual exact-value settings for every effect on vanilla Speed, Efficiency, Productivity and Quality (tiers 1-3) modules. Works without Quality mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
mythic and divine, optional extra Cargo Bay Hatches, new 2.0.60 features!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.
Mods introducing new content into the game.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.