Small changes concerning balance, gameplay, or graphics.
Extends Flow Control for all of the Bob's Pipes
Mods introducing new content into the game.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Computes total amount of raw resources needed to craft any item. Raw Calculator will find the shortest path (lowest cost) to craft any item. Intended use for mod developers, does not affect the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Small tweak to rocketsilos to allow for perfekt 1K SPM with only one silo, by adjusting its crafting speed up by 10%
Small changes concerning balance, gameplay, or graphics.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Adds a version of Space Exploration's electric boiler that uses tertiary power priority, for use in steam batteries.
Small changes concerning balance, gameplay, or graphics.
Adds an accumulator structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Patches certain materials when Krastorio 2 and Space Exploration are enabled.
Small changes concerning balance, gameplay, or graphics.
Personal changes I want when playing Space Exploration. Use at your own risk.
Mods introducing new content into the game.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.