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Use inserters to add/remove modules from a building, through an attached chest
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Sorts the items from chest into separate chests inside selected area by the press of the button!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Gives landing pad more than default 30 input hatches. Meant for megabasing.
Small changes concerning balance, gameplay, or graphics.
This mod removes flight from armors for those who are annoyed with sudden speed changes.
Small changes concerning balance, gameplay, or graphics.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build easy rocket parts with a lot of material and dump unused space science packs.
Small changes concerning balance, gameplay, or graphics.
This mod is designed to modify the collection and processing of basic items. Currently, this mod is in its basic development phase. plz check update information.
Mods introducing new content into the game.
Allows adjusting HP for production entities like assembler, furnance etc.... via mod settings except for military staff. Also has a setting due to which the HP of mechanisms cannot fall less than 1 HP
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Removes surface_conditions from Krastorio2 Spaced Out matter deconversion recipes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
😫Experience😫 2014 👌euphoria👌 and rack 🔝up☝ an 🔥EPIC💯 🔪kill streak💀 in 🤔what❔ might actually 🐝be🐝 the 👎worst👿 ⚙Factorio⚙ mod to ever 👀see👀 the 💡light🔦 of 🌞day🔆. Adds a new 'special' type of bullet magazine, a sniper rifle, a kill streak counter, and the ability to call in tactical nuke strikes
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod notifies you when your trains are stuck, because they're blocking each other.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.