Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Changes the inbuilt loader prototype to be able to stack items on belts (Up to 4) and have a per lane filter. This does not add any loaders to the game, you must use another mod for that such as AAI Loaders.
Small changes concerning balance, gameplay, or graphics.
Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Changes trains behavior so they will skip a station if various conditions are already met, or if the station is disabled
Small changes concerning balance, gameplay, or graphics.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
For mod devs. Enables cheat mode after ctrl-clicking on "Single player" in the main menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Square Ores OMG . v0.1.1 - richness slider has no effect v0.1.2 - richness slider now has effect v0.1.3 -Now u can active the amount of resources per tile if you want and set it with the amount you want, I put a maximum of 10k per tile
Mods introducing new content into the game.
Adds and modifies casting of certain items directly from molten metals, skipping their intermediate requirements.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod for Space Age that adds insulated pipes. Insulated pipes are and end-game replacement for pipes that can be used to transport fluids on Aquilo without having to keep the pipes heated.
Mods introducing new content into the game.
Adds a module which prevents quality items from being made. Helps maintain quality as an optional feature.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Assembling machine 2 and 3 have a bit of a gap between their crafting speed, module slots and unlocked tech tier, so I bridged that gap for you.
Mods introducing new content into the game.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.