Trending mods

Rick Roll mod

by RanCake

Adds Rick Astley's Never Gonna Give You Up as a sound for the Programmable Speaker.

Tweaks
1 year, 10 months ago
1.1
659

Fragmentation Weapons


Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.

Content
9 months ago
1.1
127
Combat

Unit Control - Unit Collector

by steinio

Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.

Content
2 years ago
0.17 - 1.1
398
Combat

Core Mine Balancer For K2 SE [JP]


Mods for balancing core mining.

Tweaks
a month ago
1.1
42

Initial Main Bus - Quick Start


An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..

Content
2 years ago
0.17 - 1.1
767
Cheats

Mountian_defenes_2.2.3

by itam

[ Scenarios ]Protect the rocket silo. When the rocket launch is destroyed, the game fails. the map is run in laster version,call comfy- defense_moutain.

Scenarios
1 year, 8 months ago
1.1
353

Free Robodocking


Lets robots dock regardless of power level, but still recharge if staying out.

Content
2 years ago
1.1
349
Logistics

DDD Evolution Indicator


This mod adds in a small indicator of evolution and the highest level of enemies correspond to it

Utilities
1 year, 1 month ago
1.1
614

Assembler UPSGrade

by Kingdud

Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.

Content
1 year, 11 months ago
0.18 - 1.1
1.00K
Manufacturing

Meme sounds

by SGH

Adds meme sounds (195). All sounds can be used in programmable speakers!

Utilities
1 year, 15 days ago
1.1
342

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

Tweaks
1 year, 11 months ago
0.15 - 1.1
2.20K

Module Requester


Provides tools for requesting robot installation and removal of modules from machines

Utilities
2 years ago
0.16 - 1.1
1.43K

Balance core for SE+K2+BZ and other


This mod add some settings like change landfill and waterfill cost, remove landfill recipes from mods, remove some items, etc

Tweaks
11 days ago
1.1
41

Bulk Teleporters (Balanced)


Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl

Content
1 year, 4 months ago
1.1
632
Logistics

Red alert 2 Iron-Curtain

by nbdfs1

新增红警2的铁幕装置,按下[K]获取瞄准器后点击一个位置来释放,可以在一小段时间内使范围内的实体无敌;如果科技足够发达,你的思路足够清奇,它或许还能够帮助你实现全自动无敌,详见科技描述。Add Iron-Curtain Device of Red Alert 2 to the game, press [K] to obtain the collimator/automatically call a device and click a position to protect entities within the range for a period of time. If you have some novel ideas, it may also help you achieve a fully automatic invincible defense system. For more information, see the technology descriptions.

Content
4 months ago
1.1
260
Combat

Avatars


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.

5 months ago
0.13 - 1.1
8.31K

Electric Train (Microhawk Edit) Krastorio2 Grid fix


Enables K2 compatibility for the train/wagon grid.

Tweaks
20 days ago
1.1
40
Transportation Trains

Nukes Destroy Cliffs


Atomic bombs now destroy cliffs.

Utilities
2 years ago
0.16 - 1.1
1.59K

Electric Ammo

by RedRafe

Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2

Content
4 months ago
1.1
146
Combat

Magic Lamp


Lamps capable of projecting complex imagery

2 years ago
0.17 - 1.1
353