Adds Rick Astley's Never Gonna Give You Up as a sound for the Programmable Speaker.
Small changes concerning balance, gameplay, or graphics.
Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.
Mods introducing new content into the game.
Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..
Mods introducing new content into the game.
[ Scenarios ]Protect the rocket silo. When the rocket launch is destroyed, the game fails. the map is run in laster version,call comfy- defense_moutain.
Scenarios, maps, and puzzles.
Lets robots dock regardless of power level, but still recharge if staying out.
Mods introducing new content into the game.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Provides tools for requesting robot installation and removal of modules from machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod add some settings like change landfill and waterfill cost, remove landfill recipes from mods, remove some items, etc
Small changes concerning balance, gameplay, or graphics.
Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl
Mods introducing new content into the game.
新增红警2的铁幕装置,按下[K]获取瞄准器后点击一个位置来释放,可以在一小段时间内使范围内的实体无敌;如果科技足够发达,你的思路足够清奇,它或许还能够帮助你实现全自动无敌,详见科技描述。Add Iron-Curtain Device of Red Alert 2 to the game, press [K] to obtain the collimator/automatically call a device and click a position to protect entities within the range for a period of time. If you have some novel ideas, it may also help you achieve a fully automatic invincible defense system. For more information, see the technology descriptions.
Mods introducing new content into the game.
This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.
Enables K2 compatibility for the train/wagon grid.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.