This mod adds aditional scorces of minerals that while renewable can get very cluttered and messy
Mods introducing new content into the game.
New ways to turn pollution into a tool. Fork for personal purposes, tweaked equipment, odd mod compats, deconstruction function forcefully removed.
Mods introducing new content into the game.
Addition to en-gb for British English Support for mods, see https://mods.factorio.com/mod/en-gb on how to enable en-gb
Translations for other mods.
Kill all robots low on power, anywhere on the map, belonging to the player's force
This mod changes the heat pipe recipe to require less resources, to make the recipe for a normal pipe and the heat pipe more similar.
Small changes concerning balance, gameplay, or graphics.
Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Based on Adjustable Science by can00336. Updated from DellAquila's Only Reds mod for 1.1.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bob's mods and Angels mods russian translation + some others mods
Mods introducing new content into the game.
Space Exploration friendly version. A single smelter that is equivalent to 405 smelters (configurable 25-2000). Size is intended to scale with the footprint of the underlying build that this replaces. Currently uses vanilla beacon behavior for the maths.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows combat robots that expire due to their lifespan ending to drop a shell that can be refilled to recreate the capsule, to decrease the end cost of using them as long as they aren't destroyed.
Mods introducing new content into the game.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.