Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This is experimental version of my modpack https://mods.factorio.com/mod/angel-bob-clown-others-modpack
Collections of mods with tweaks to make them work together.
Allows receiving free samples of the items in each of the unlocked recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds selectable sounds from C&C Red Alert to play with programmable speakers. -- This is not my work, I've just updated the version and re-uploaded it.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scripts, admins can set max amount of entities allowed to be build by type and name for forces.
Small changes concerning balance, gameplay, or graphics.
Improves the crafting queue. More important items will automatically get queued before less important items. At the front of the queue you will find items such as ammo or machines. At the back of the queue you will find items such as crafting materials and items with long recipes. Fixed for Factorio 1.1, original author: notnotmelon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Reduces animations to allow people with small computers to enjoy large modpacks! (Languages: English, Deutsch, 日本語)
Small changes concerning balance, gameplay, or graphics.