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Small changes concerning balance, gameplay, or graphics.
Mod d'extension du mod RitnLobby ajoutant la gestion de déplacement du joueur entre les surfaces. Mod extension of the RitnLobby mod adding player movement management between surfaces.
Mods introducing new content into the game.
Adds freely configurable hotkeys for the third and fourth row of the quickbar.
Small changes concerning balance, gameplay, or graphics.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.
Adds buildings that automatically harvests wood around themself. Available in two variants, powered by fuel or electricity
Mods introducing new content into the game.
Extend your train network by using couplers and other train-related enhancements!
Mods introducing new content into the game.
Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Mods introducing new content into the game.
Adds a flashlight around your cursor while in remote view to light up the area you're interacting with
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Game state exporter supporting external data transport of in-game events via RCON through remote interfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds single/dual/triple (configurable) slot versions of the base game storage and logistic chests, with options to include modded chests
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Play as a group, isolated on different planets, sharing research. Mod of Planet Picker. Play any planet as a start, with multiplayer. Intended for at least one player on each planet. Restructured some techs to require certain planet sciences, and uses parallel labs to link research across different planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases cargo wagon inventory size to 144 slots. Now compatible with Space Trains! Fluid wagon size remains unchanged due to the capacity increase in version 2.0.7. Pre-2.0 mod was by Alterae.
Small changes concerning balance, gameplay, or graphics.
A graphics only mod that recolors the Lex's gunships to be dark grayscale with accents rather then green. That's it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Extends Space Age with new planets, advanced technologies, and harder enemies, enhancing progression, exploration, and challenge across the whole Space Age.
Mods introducing new content into the game.
Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Large total conversion mods.