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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the space science flask from a conical flask to the new florence flask added in space age. Actually, is it flask or beaker?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Krastorio2 compatibility patch for Angel's Addons - C.A.B. and or Mass Transit
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (Space Age)' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disassemble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 8 yellow belts of iron plates.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.
Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More menu simulations. Some are wacky, others may spoil things - be warned.
Small changes concerning balance, gameplay, or graphics.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.