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Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Start with armor that provides no protection, but has 2 roboports, 90% movement speed buff, and 10 inventory slots. Also adds 50 special robots that cost no power and move 5x faster.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
Quick start to Space Age content, by researching all required prerequisite techs leading up to the Rocket Silo at game start. Compatible with Any Planet Start.
Small changes concerning balance, gameplay, or graphics.
Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start Voidcraft on the EmptyPlanet and keep the another planets untouched.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.