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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds structures to dispose of unwanted items and fluids. Now with new graphics and ported to 2.0
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds structures to dispose of unwanted items and fluids. A fork from the original by GotLag, reworked & optimized for 2.0.
Mods introducing new content into the game.
Space Exploration compatibility for Flare Stack: allows placement in space and enables beacon effects.
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Adds a few more realistic and interesting oil processing steps (Works with Flare Stack and/or Gas Works, but is balanced without them)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A Tank with a flamethrower. The Flame Tank has good acceleration, armour and is fireproof.
Mods introducing new content into the game.
A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can be automated with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Adds a movement speed to Stats GUI. Uses coordinates, therefore supports any movement of a player: power suit, vehicles, tiles bonus, on belts, mods, etc. Optionally shows max speed, and amount of energy in the inventory for Jetpack mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds coordinates of a player and distance from the point, specified in the settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Adjusts Vanilla Tank and Flame Tank weapons to be Machine Gun and Tank Cannon / Flame Thrower after AAI Programmable Vehicles modifies the weapons.
Small changes concerning balance, gameplay, or graphics.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Brings back default vanilla tank weapons regardless of chaingunner and flame tank mods installed or not.
Small changes concerning balance, gameplay, or graphics.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.