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Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Ctrl+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives a warning when a ghost or module request is placed and there isn't an item in the logistic network to build it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle "ghost mode", making all items you place a ghost item regardless of what's in your inventory. Bascially, it holds down Shift for you. With ghost mode enabled, using the pipette tool (Q) to pick an item will also always pick a ghost item. Ghost mode can be toggled via the default key binding Shift + G or the shortcut bar."
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.
Automatically builds ghost entities when hovered over, if the player has the item in the cursor. Toggleable with a shortcut.
Small changes concerning balance, gameplay, or graphics.
Adds new startup settings for customising the colour of ghost entities, tiles and wires, both undelivered and when a delivery is on the way.
Small changes concerning balance, gameplay, or graphics.
Add a technology to unlock ghost entity on death early on.
Small changes concerning balance, gameplay, or graphics.
Removes inserter arm and held-item animations for cleaner visuals and improved FPS/UPS in megabases.
Small changes concerning balance, gameplay, or graphics.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Automatically builds ghost entities when hovered over, if the player has the item in inventory. Toggleable with a shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically mine and builds ghost and fill requests when pipette is used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod helps you to place entity if you have the item for: - Ghost entities - Upgrade Building Also Side Feature: - Auto Deconstruct Nearby Marked Entity
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.