Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some extra tweaks to Tiberium mod, like recipes to make things from Tiberium products and new graphics for trees and tiberium spikes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Unlock the power of effiency with Pure Modules and the Advanced Beacon. Adds a new end-game beacon able to transmit the power of Pure Modules which provide the same output of tiers-3 modules but without their drawbacks. This mod should be compatible with any other mod and safe to use in an existing save.
Mods introducing new content into the game.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics.
Mods introducing new content into the game.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1 and newer)
Mods introducing new content into the game.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add quality to K2. Now doesn't require manually editing the files.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
On Aquilo you found what you needed to wield the nuclear forces. Retrace your steps and put it to use. Build particle accelerators to research the final technologies you will need to set out for the shattered planet.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
Adds more menu simulations on top of the base, while preserving the Factorio (and Wube, sometimes) logos. Disables all other simulations by default, so you can look at all of the new things in the pack. This can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.