Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Ultimate options for color blindness accessibility. Includes custom icons, sprites, icon and sprite overlays, text overlays, customizable wire colors, customizable game and map overlay colors, and customizable technology background colors. Everything is individually customizable. Can be removed without affecting save games.
Small changes concerning balance, gameplay, or graphics.
Remove military cost and prereqs from Power Armor, Fusion Reactor, and Spidertron. Supports Bob's mods if installed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
1. Powerful, Craft auto divided into five equal parts. 2. Useful, Craft finish immediately. 3. Useful, Auto place pole. 4. Useful, Auto create tree wall. 5. Useful, Rapid worker robot at startup or respawn. 6. Useful, Remove empty barrel. 7. Setting Open: Open loader. 8. Setting Open: Tranparent splitter. 9. Setting Open: Character distance maximize. 10. Setting Open: Inserter stack size maximize. 11. Setting Open: Always day.
You've crashlanded on an alien planet, left with nothing but a smoldering wreck of your ship and Carl, your trusty prototype Spidertron companion. Use your ingenuity and researching prowess to improve him and your factory!
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Magic Expansion Mod - WIP Version Updates Update 0.3.0 : Complete mod overhaul https://www.youtube.com/watch?v=6I_bo_11GSM&t=8s Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.
Large total conversion mods.
New combinator that multiply signals coming from green wire to signals coming from red wire
Build substations underground, so they are discreet and don't collide with other elements
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Reduce size of fluid buffers in Space Exploration's buildings and recipes
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the Krastorio Vehicle Roboport to the 4 airplanes of the Airplane mod
Small changes concerning balance, gameplay, or graphics.
Sets the amount of filter slots on stack filter inserters to 5
Small changes concerning balance, gameplay, or graphics.