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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds the ability to plant and grow trees on Gleba to produce coal at a more effective rate compared to coal synthesis. Also introduces productivity researches for additional Gleba products; All fully customizable through mod settings.
Mods introducing new content into the game.
Adds a small chance to change the quality of entities based on how hard they work. Highly configurable, works well with other quality mods.
Mods introducing new content into the game.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scales late-game recipes, HP, evolution, spoilage, and resources to make Factorio take ~100× longer while keeping vanilla balance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A mod to assist Lignumis and adds wooden Containers. And bigger wooden power poles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Replaces the research complete sound with jet set radio spray sound.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Never think about your research queue ever again. Automatically research towards queued technology, the next science pack or the next infinite tech level. Keywords: Auto queue, auto research, requeue infinite tech
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Translations for other mods.
(Alpha version, development currently slow, due to little time) Adding one of the legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.