Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Graphics part of the Exotic Space Industries mod. Also contains some assets and prototypes from Krastorio 2 to use with Space Age. Can be used standalone of ESI for K2 content, though some things are placeholders and need setup.
Mods introducing new content into the game.
Set a custom hand crafting multiplier for your player.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for the Science Pack Galore packs to any labs that Disco Science works with.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Armor with equipment slots and upgradable (with tech) reactor/battery/exoskeleton/roboport is available from the start. Original exoskeleton is disabled for player armor. Early construction robots with very small battery.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원되는 모드는 Changelog나 모드 정보 참고 부탁드려볼게요! (1,500+ 모드 지원, 일부 대형모드 포함) 번역 추가 / 수정 / 개선 요청이 필요하다면 Github나 모드 포럼 토론장, 카카오톡 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.