Specialized Oil Refineries

by walter

Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)

Content
6 years ago
0.13 - 0.16
27
Fluids

a Changelog

7 years ago
(updated 6 years ago)

1.4.0 (July 20th, 2018)
- Fixes to make it work with latest Factorio version 0.16.51

1.3.4 (December 1st, 2017)
- Fixes to make it work with latest Factorio version 0.15.40

1.3.3 (August 13th, 2017)
- Fix that allows all productivity modules, not just the first type.

1.3.2 (August 13th, 2017)
- Productivity modules can now be used in specialized refineries as well (thanks atehxx, 23johnw)

1.3.1 (May 10th, 2017)
- Changed version in info.json from 0.15.9 to 0.15 in order for the in-game updater to be able to function. Factorio, fix that please :P you guys started using the third digit ;-)

1.3.0 (May 10th, 2017)
- Updated for Factorio 0.15.9 experimental
- Fix for entity working_visualisations (thanks Qloshae)
- Fix for missing advanced electronics dependency (thanks Apriori)

1.2.0 (January 8th, 2017)
- Updated for Factorio 14.21: Although 1.1.0 still works with Factorio 14.21, this latest release is now fully compatible with the ingame mod-manager. Recommended to remove 1.1.0 and install 1.2.0 using the ingame mod-manager. You'll automatically stay up to date with future releases that way.

1.1.0 (July 26th, 2016)
- Update for the latest game release (0.13) & Russian translations (переводы на русский язык) (Thanks to these guys: charmead, Qloshae, WindStrike, Apriori)

1.0.5 (April 17th, 2016)
- Fix for multiplayer games

1.0.4 (April 17th, 2016)
- Recipes now listed where you'd expect them in the crafting window, alongside the other oil recipes (thanks Slimey). So no longer an additional tab in the crafting window.

1.0.3 (April 16th, 2016)
- Swapped the inlets back (water & crude oil). But you can change the config.lua to swap them again in case your pipes were already changed.
- Better graphics: same as vanilla, yet a distinct red cylinder on the building.
- Fixed graphic bug that showed the wrong icon in the crafting window
- Fixed typo's in the config.lua

1.0.2 (April 16, 2016)
- Configure this mod to your likings by editting config.lua in the mod folder.
- Upon opening a game, this mod resets the recipes so your config changes work for previous games too
- Added graphics so the specialized refineries are looking differently compared to the original ones (can be disabled in config.lua)

1.0.1 (April 15th 2016)
- Minor fixes in the translations
- Changed technology grahpics

1.0 (April 10th 2016)
- First release

7 years ago

Can't wait for .15!

7 years ago

Can't wait for .15!

Done :)

New response