Signals


Adds extra virtual signals to Factorio. Also organizes some other mod's signals.

7 years ago
0.14
19
Owner:
komrade_toast
Source:
https://github.com/tylerjcw/signals
Homepage:
https://forums.factorio.com/viewtopic...
License:
GNU GPLv3
Created:
7 years ago
Latest Version:
1.2.14 (7 years ago)
Factorio version:
0.14
Downloaded by:
19 users

Signals

Description

This is a complete re-write of my "Custom Signals" mod. This modification to Factorio adds a few new virtual signals. Mathematical, Directional, and Power signals are added by this mod. Support for a few other mods is also rolled in.

  • "Reactors", if it is installed, will have the signals moved a bit further down in the signal window, and a couple other power-related signals are with them as well. Some reactor signals ("Stopping" and "Emergency Shutdown") have colors assigned to them so they may light up a lamp easily. The colors can be disabled (or changed) in the config file.
  • If "Smarter Trains" is installed the signals added by that mod will also be moved slightly in the signal windows, and they also have new graphics.
  • If you have "More Signal Color" installed the signals will be moved down and mixed in with the rest of the color signals, which have been organized a bit better.

The Generic power signals will only be active if "Reactors" is not installed, or if "Reactors" is installed, but disabled in my mod's config file. I do not recommend installing and disabling "Reactors" support in this mod, while keeping the generic power signals enabled. If you do so, you will have two sets of (almost) the same signals.

Signal Look & Feel

  • Mathematics = Blue Background
  • Generic Power Signals = Yellow Background
  • Directions = Red Background
  • Stopping Signal (Reactors), if hooked up to a light, will emit a flat yellow color to the light
  • Emergency Shutdown (Reactors), if hooked up to a light, will emit a flat red color to the light
  • Reset signal, if hooked up to a light, will emit a flat orange color to the light
    (See third screenshot for color comparisons)

To be worked on

  • Support for more mods that add custom signals.
  • Some way to change the color assigned to a signal in-game, or based off the value the signal is representing

Special Thanks to...

Version History

1.2.14

11/25/16

  • Changed default game font back to English

1.1.14

11/08/16

  • Updated mod to support Reactors version 1.5.0, Reactor Target Output signal now supported

1.0.14

10/24/16

  • Complete rewrite
  • Removed Most of the extra signals
  • Expanded to support other mods

0.6.14

<0.6.14

  • Prehistory (and lots of changes)