Creative Mode

by Mooncat
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
1 year, 1 month ago
0.13 - 0.15
85392
Owner: Mooncat
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: GNU LGPLv3
Created: 2 years ago
Latest Version: 0.3.12 (1 year, 1 month ago)
Factorio version: 0.13 - 0.15
Downloaded: 85392 times

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.

Note: images are based on v0.1.5 and will be updated soon(tm). For information about v0.2.0+, please check the version history first.

This mod is supposed for testing or making initial setup only. It can ruin your gameplay experience if not used properly. The recipes for the entities are disabled by default. To enable them, either use the Enable Creative Mode popup which is shown only once for every new game, or type /c remote.call("creative-mode", "enable") in console. A message of "Creative Mode enabled" will be shown.

Upon enabling Creative Mode, you can select more cheats to enable in the next popup.

Once Creative Mode is enabled, you will grant access to the god-like entities in this mod.

For Factorio 0.15, use v0.3.8+
For Factorio 0.14, use v0.2.9
For Factorio 0.13, use v0.1.4

For general discussion, known issues and future developments, please visit our forum thread.

If you enjoy this mod, please consider supporting me by sending me kind words or even donate me a few cookies: