Visually Randomized Textures

by Dial-up

Chaos mode: shuffles almost all world graphics and icons. Textures are cropped to the target aspect ratio and scaled uniformly, so arbitrary sizes and proportions are supported.

Tweaks
a day ago
2.1
5

Changelog

Version: 0.1.0
Date: 2026-11-13
  Info:
    - textures are used as crop rectangles and scaled uniformly, so any source size and aspect ratio can be applied to any target
    - randomizes tile textures: main variants, material backgrounds and tile lights
    - randomizes world entity graphics: machines, containers, boilers, generators, storage tanks, pipes, electric poles, walls, trees, rocks, corpses, decorations, biters, trains, turrets and similar prototypes
    - randomizes rotated/directional graphics, keeping their direction counts where possible
    - randomizes conveyor belts and their structure graphics
    - randomizes ore patch sheets while keeping the ore footprint and depletion stages
    - randomizes icons of all prototypes, including layered icons
    - chaos mode mixes textures across categories; safe mode only swaps identical geometry
    - startup settings: seed, mode, tiles, entity graphics, icons, directional graphics, resources
Version: 0.0.0
Date: 2024-04-25
  Info:
    - currently an empty mod, this version is only here to mark the start date of the project