BerbCorp No Aquilo Belt Freeze


Prevents transport belts, underground belts, and splitters from freezing on Aquilo by removing their heating requirement.

Tweaks
2 hours ago
2.0 - 2.1
45
Owner:
Berb_Corp
Source:
N/A
Homepage:
https://mods.factorio.com/user/Berb_Corp
License:
BerbCorp 18-Month MIT Fallback
Created:
12 days ago
Latest Version:
2.1.1 (2 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
45 users

BerbCorp No Aquilo Belt Freeze

Prevents transport belts, underground belts, and splitters from freezing on Aquilo by removing their Space Age heating requirement.

What changes?

Vanilla belt infrastructure on Aquilo requires heat to stay operational.

With this mod:

  • Transport belts no longer freeze on Aquilo.
  • Underground belts no longer freeze on Aquilo.
  • Splitters no longer freeze on Aquilo.
  • Modded variants are covered if they use the same prototype types.

Notes

  • Belt speed and throughput are unchanged.
  • Recipes, technologies, crafting time, and item results are unchanged.
  • There are no runtime scripts, settings, entities, recipes, technologies, or migrations.
  • This is a small data-stage prototype tweak.

For Factorio 2.0 / Space Age, by BerbCorp.

License and BerbCorp Assets

All rights reserved while maintained. If this mod has not been updated for 18 months, it may be used under the MIT license.

BerbCorp-created visuals, thumbnails, icons, badges, logos, and promotional images remain BerbCorp assets. After the 18-month MIT fallback applies, those assets may be reused only together with this mod or a fork/continuation where BerbCorp remains first in the mod name and the BerbCorp logo/badge remains visible on the thumbnail.