Research Reimangined

by .Talon

Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.

Tweaks
a month ago
2.0 - 2.1
331

Changelog

Version: 3.0.2
Date: 2026-10-19
  Changes:
    - Trigger technologies are now shown as such in the history ui
  Bugfixes:
    - Fixed various issues related to multi-level technologies
Version: 3.0.1
Date: 2026-10-09
  Bugfixes:
    - Fixed various crashes when a tech with saved progress was removed from a save
Version: 3.0.0
Date: 2026-07-31
  Changes:
    - Removed the modifications done to all techs to fake higher multipliers
Version: 2.99.0
Date: 2026-07-22
  Changes:
    - No longer scales technology costs due to new native max multiplier of 100000
    - Maximum multiplier is now a runtime setting, capped at 100000
    - Added GUI to keep track of some stats around technologies
Version: 2.0.0
Date: 2026-06-24
  Changes:
    - Updated to Factorio 2.1
    - Improved number formatting on info message
Version: 1.0.1
Date: 2025-11-11
  Bugfixes:
    - Fixed error when using "Disable Level bonus" setting