Hello, I've been working on a new beacon overhaul mod and while integrating beacons from other mods, I've come across a few that use the same IDs for beacon items/entities/recipes. This is one of them. It uses "beacon-mk2" and "beacon-mk3" which are also used by FactorioExtended Plus-Module.
This kind of conflict may not prevent the mods from functioning together, but it could change behavior in unintended ways, and can be inconvenient for other mods which aim for full compatibility and can otherwise rely on IDs of new items being unique per mod. My own mod has a workaround in this case, but I wanted to raise the topic anyway since it may affect other mods - migrating old IDs to new IDs is relatively simple to setup and would prevent any problems from arising due to this issue.