Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 2025-01-04 Features: - Now allows much finer control of sound volume with an additional prefix. As an example, "i50:accumulator" reduces idle sound volume to 50%, overriding the default volume factor. Changes: - Volume Factor: Now uses an integer percentage value (0-100). - Mod now works on the "sound_accents" property as well (relevant to Space Age). Note: Still won't work for most sounds of the agricultural tower and asteroid collector. Info: - Updated descriptions. Internal: - Overhauled code. Bugfixes: - Likely fixed some issues with the code.
Version: 1.0.0 Date: 2024-12-14 Changes: - Initial release. Features: - Created options to reduce sound volume by the same configurable factor for any entity that has its type or name ID written to a comma-separated list in Startup Settings. Broadly categorized sounds as "active" or "idle", which can be selectivy modified using prefixes. - Note: There are several sound categories added in Space Age, that won't (yet) be affected. Info: - Explained functions in English locale. Graphics: - Created a thumbnail.