Zar's Sound Muffler


Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!

Utilities
a month ago
2.0 - 2.1
212

Changelog

Version: 2.1.1
Date: 2026-08-05
  Info:
    - Updated descriptions of settings to reflect recent changes to the mod. Also removed
      capitalization of first letters.
Version: 2.1.0
Date: 2026-08-05
  Features:
    - The mod now also works for special sound categories used by construction and logistic robots
      (repairing and recharging), and the roboport (opening and closing doors). As for the Space
      Age DLC, the mod also works for those of the agricultural tower (all crane movement, planting
      and harvesting) and the asteroid collector (all arm movement, grabbing and depositing).
    - New modifier "o" (abbreviation for "other") available for use in startup settings. So far it
      broadly works for all the special sound categories of the five prototypes mentioned above.
      NB: If no prefix is written, all sounds - including the special ones - will be muffled! Make
      sure to adjust your current list as needed.
Version: 2.0.0
Date: 2026-08-05
  Changes:
    - Updated mod to work with Factorio 2.1. No changes to code needed.
Version: 1.1.0
Date: 2025-01-04
  Features:
    - Now allows much finer control of sound volume with an additional prefix. As an example,
      "i50:accumulator" reduces idle sound volume to 50%, overriding the default volume factor.
  Changes:
    - Volume Factor: Now uses an integer percentage value (0-100).
    - Mod now works on the "sound_accents" property as well (relevant to Space Age).
      Note: Still won't work for most sounds of the agricultural tower and asteroid collector.
  Info:
    - Updated descriptions.
  Internal:
    - Overhauled code.
  Bugfixes:
    - Likely fixed some issues with the code.
Version: 1.0.0
Date: 2024-12-14
  Changes:
    - Initial release.
  Features:
    - Created options to reduce sound volume by the same configurable factor for any entity that
      has its type or name ID written to a comma-separated list in Startup Settings. Broadly
      categorized sounds as "active" or "idle", which can be selectivy modified using prefixes.
    - Note: There are several sound categories added in Space Age, that won't (yet) be affected.
  Info:
    - Explained functions in English locale.
  Graphics:
    - Created a thumbnail.