Zar's Sound Muffler


Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!

Utilities
3 months ago
2.0
72

Changelog

Version: 1.1.0
Date: 2025-01-04
  Features:
    - Now allows much finer control of sound volume with an additional prefix. As an example,
      "i50:accumulator" reduces idle sound volume to 50%, overriding the default volume factor.
  Changes:
    - Volume Factor: Now uses an integer percentage value (0-100).
    - Mod now works on the "sound_accents" property as well (relevant to Space Age).
      Note: Still won't work for most sounds of the agricultural tower and asteroid collector.
  Info:
    - Updated descriptions.
  Internal:
    - Overhauled code.
  Bugfixes:
    - Likely fixed some issues with the code.
Version: 1.0.0
Date: 2024-12-14
  Changes:
    - Initial release.
  Features:
    - Created options to reduce sound volume by the same configurable factor for any entity that
      has its type or name ID written to a comma-separated list in Startup Settings. Broadly
      categorized sounds as "active" or "idle", which can be selectivy modified using prefixes.
    - Note: There are several sound categories added in Space Age, that won't (yet) be affected.
  Info:
    - Explained functions in English locale.
  Graphics:
    - Created a thumbnail.