a month ago
0.14 - 2.1
86

Changelog

Version: 0.5.1
Date: 2026-10-09
  Changes:
    - Replace the MKE-C3D-Sirus commodity and manufacture with direct export of one Yuoki Walker - T.R. for 100 Katalex, 250 Neotix and 5000 Trader Signs; reuse its parent icon.
    - Restore Nagshell Theocrafting Center construction for 250 Katalex, and Be Rich and Show this for four Nagshell centers plus 250 Katalex; retain existing machine statistics.
    - Export one Standard YI Work & Protection Suit for one Katalex, four Neotix and one Trader Sign; use the parent suit icon with the generated export arrow.
    - Remove SWE-W21-Fxxt packaged-item manufacture and its disabled armor conversion. Preserve obsolete item, armor, grid and animation definitions in comments.
    - Keep the unused legacy bare-hand mining animation helper commented for future reference.
    - Reuse Engines' Trade Node and Yuoki's minigun, energy ammunition, mobile generator, movement equipment and first walker.
    - Allow the Engines Trade Node to process PFW trades while retaining its existing categories and operating statistics.
    - Keep redundant PFW definitions commented with parent ownership references; retain remaining distinct recipes and quantities except the explicitly replaced armor commodity routes.
    - Reuse Yuoki's Lasergun for both old energy guns, CF-35 for Reactive/Shielded Armor, CF-35 for CF-56, and KT-60 for KT-34; preserve all export quantities and payouts for later balancing.
    - Restore Combat Armor Mk.1 manufacture: two refined N4 and four iron plates produce two components in one second in the War Material Factory.
    - Disable only the PFW energy cell's wearable-battery function; use Yuoki's existing battery for wearable storage. Preserve the cell's fuel value, all recipes, commented equipment code and artwork.
    - Return an empty energy cell after fuel use when the burner has a spent-fuel output slot; otherwise burn normally and discard the container. Burner definitions remain unchanged.
    - Reuse Yuoki's Standard YI Work & Protection Suit for the second armor; keep the parent recipe and statistics unchanged.
  Graphics:
    - Remove the unused SWE-W21-Fxxt armor icon and its AI source image after parent-suit consolidation.
    - Remove seven superseded factory animation sheets; artwork tools read original shadow sources from Git history. Keep otherwise-unused artwork.
    - Include the original Mod Portal thumbnail in the package for the in-game mod browser.
    - Replace 41 confirmed duplicate artwork files with references to Yuoki Industries or Yuoki Engines.
    - Generate import/export arrows with Yuoki helpers instead of 49 precomposed arrow-icon variants.
    - Refresh retained factory, display, commodity, weapon, material, armor and support-item icons with AI-assisted artwork based on original sprites.
    - Match the empty and filled energy-cell icons to one model; retain the energy-support unit's box and side-mounted cylinder.
    - Redraw the crafting-tab icon at 128px; preserve the 128px energy-cell equipment image for future use.
    - Redraw both static profit-display world sprites at double resolution while preserving their display size and placement.
    - Use one neutral left-hand body and shared moving parts for weapons, vehicle, equipment and component factories, with independent material and light tints and separate right-hand assemblies.
    - Generate those four factory icons from the same shared parts and palettes as their world sprites.
    - Keep rotor hubs and housings fixed; move paired lights with their cutouts, preserve rear housing occlusion and use a complete front-cylinder face.
    - Provide a separate, configurable opening-glow overlay, initially enabled for the component factory.
    - Rebuild the component factory's six-cell production cycle with a fixed platform and matching cells; include shadows between cells and onto the platform without stray shadow fragments.
    - Keep the ammunition factory's distinct body and paired front/rear drum animation, with separate moving parts and shadow.
    - Rebuild the cyborg factory with fixed vat shells and a separate green-to-pink fill/drain animation.
    - Preserve the original 16-frame animation cycles, including the slower cyborg and component factory speeds.
  Bugfixes:
    - Assign PFW subgroups to imported materials, the empty energy cell and wealth-machine items so they no longer appear under Unsorted in Factoriopedia.
    - Match 48 primary manufacturing recipe IDs to their products and set main products for names and Factoriopedia grouping.
    - Put those products in their manufacturing subgroups; keep imports, exports and alternate recipes distinct.
    - Supply missing recipe and armor names; update gun and shield export labels to their current parent items.
    - Allow the War Material Factory to craft the six-ingredient Advanced Targeting Device recipe.
  Compatibility:
    - Use the parent gun and shields with their existing equipment statistics, ammunition and manufacturing recipes.
    - Keep migrations deferred until a formal release; validate this development version with fresh games.
Version: 0.5.0
Date: 2026-10-09
  Changes:
    - Begin the fresh Factorio 2.1 release; require Factorio 2.1.21, Yuoki 1.3.0 and Yuoki Engines 1.3.0.
    - Remove the obsolete legacy migrations; this release starts with a new game.
  Compatibility:
    - Update recipes, machine graphics, item icons, fuel and equipment declarations for Factorio 2.1.
    - Update character animation registration and replace obsolete weapon sound references.
    - Preserve Yuoki's projectile and equipment grid instead of overwriting parent definitions.
    - Keep all 105 existing recipe routes; update the removed vanilla wood and flamethrower references.
Version: 0.4.15
Date: 2016-10-23
  Initial release:
    - still unfinished, but now aviable at mods.factorio.com