Derringer's Cross-Compatibility: AAI Industry


Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.

1 year, 5 months ago
1.1
379
Owner:
Derringer
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 years ago
Latest Version:
1.1.3 (1 year, 5 months ago)
Factorio version:
1.1
Downloaded by:
379 users

Fixes some rough edges where AAI Industry's tech tree edits require excessively long or complex research detours to actually make use of early game technologies.

  • Bob's Electronics: basic circuit boards - essentially wiring boards without electronic components - become accessible with Electricity rather than waiting for Electronics.
  • Angel's Petrochem: Coal Processing 1 unlocks the boiler, since the first recipe for carbon requires steam as an ingredient. Steam Power research also unlocks the boiler, and is still required for the steam engine.
  • Bob's Logistics (and potentially others): Chemical science requirements removed from Electric Engine technology if absent from Robotics, so AAI Industry does not force chemical science as a requirement for robotics if the mod pack does not require it.
  • Nanobots: Unlockable, and both the build gun and build ammo craftable, directly after Basic Logistics. Crafting termite ammo still requires Electricity or Electronics depending on other mods.
  • ScienceCostTweakerM: It has a severely out-of-date understanding of AAI; this patch gets them to come up together without creating any dependency cycles or hard locks as of the versions I've tested.