Save-compatible Unipipe fork with deterministic multiplayer-safe handlers. Linked filler and extractor pipes share storage per fluid while preserving the original prototype and setting IDs.
Version: 1.1.2
Date: 2026-08-15
Fixes:
- Fixed fluid not transferring between unipipes. Two root causes:
1. The hidden surface was generated with out-of-map tiles, which prevent pipe fluid
connections. Now sets grass-1 tiles before placing hidden pipes, and repairs tiles
for existing hidden pipes on load.
2. The hidden linked pipe was based on pipe-to-ground, whose normal connection does
not connect to pipes with max_pipeline_extent set. Changed to a plain pipe with a
linked connection added, which connects to adjacent hidden pipes normally.
Version: 1.1.1
Date: 2026-08-11
Changes:
- Forked as wuastbude-unipipe while preserving all gameplay prototype and setting IDs.
- Replaced state-dependent event closures with fixed, save-safe handlers restored from storage.
- Added fail-closed adoption of existing visible and hidden Unipipe networks without unlinking or clearing fluids.
Version: 1.1.0
Date: 2026-07-23
Fixes:
- Updated for Factorio 2.1 runtime API changes by replacing removed LuaEntity::fluidbox table
access with LuaEntity fluid methods (get_fluid_filter, set_fluid_filter,
get_fluid_box_linked_connections, etc.).
- Fixed crash when placing Unipipe entities in 2.1 ("LuaEntity doesn't contain key fluidbox").
- Fixed manually selected fluid filters not establishing hidden linked-pipe backend entities.
Added on_tick change detection during GUI open to immediately apply filter changes. Filter
change detection now uses string-based comparison (getFluidNameFromFilter) to avoid missing
table-identity changes.
- Fixed multi-fluid machine port auto-filtering choosing the first fluid regardless of which
port the Unipipe is connected to. Traversal now propagates pipe connection indices and recipe
fallback resolves per-port fluids using connection index and fluidbox prototype data.
Prototype and connection iteration now uses deterministic ipairs order instead of pairs.
- Increased internal buffer volume from 20 to 500 units to fix throughput bottleneck.
Changes:
- Raised base dependency to 2.1+.
- Corrected player-facing text spelling from "Extracter" to "Extractor" (locale/README only;
internal prototype IDs unchanged for save compatibility).
Version: 1.0.9
Date: 2026-03-31
Fixes:
- Add option to consider Factorissimo buildings part of their parent surface (courtesy of
Jiopaba).
Version: 1.0.8
Date: 2025-05-14
Fixes:
- Removed stack-inserter as a technology prerequisite.
Version: 1.0.7
Date: 2025-05-08
Fixes:
- Updated for Factorio 2.0.
Changes:
- Added a per-surface option, enabled by default.
- Implemented with the new "linked connections" for FluidBoxes. Much simplified.
- Optimized pipe scanning for fluid type. Placing pipes and unipipes in a large pipe network
should be much faster again (better than 1.0.4).
Version: 1.0.6
Date: 2023-07-03
Info:
- Remove debug logging
Version: 1.0.5
Date: 2023-07-03
Info:
- Update changelog
Version: 1.0.4
Date: 2023-07-03
Fixes:
- Massive performance improvement when placing fluidbox entities (pipes, unipipes, chem plant)
- Optional setting to disable unipipe auto-filter in case above performance is not good enough
- Fixed a crash with destroyed unipipes
Version: 1.0.3
Date: 2023-06-20
Fixes:
- Fixed a load error with bobslogistics mod: "next_upgrade can't be set"
Version: 1.0.2
Date: 2023-06-19
Fixes:
- Fixed a crash when destroyed an entity before placing a unipipe
- Try to fix a mysterious crash when destroying a unipipe
Version: 1.0.1
Date: 2023-06-18
Fixes:
- Fixed a crash when placing a flamethrower turret
Version: 1.0.0
Date: 2023-06
Info:
- First release