MCP bridge for AI-cooperative Factorio gameplay. Exposes game state and accepts structured commands via RCON.
Version: 0.1.4
Date: 2026-03-28
Features:
- Add revive_ghost action: legit ghost building (check inventory, revive, consume item)
- Add wm.build_ghost() API for safe ghost-to-entity conversion
Bugfixes:
- Remove find_non_colliding_position fallback from wm.place — entities now only place at exact position
- Prevents misplaced entities overwriting blueprinted ghosts
Version: 0.1.3
Date: 2026-03-28
Features:
- Lieutenant dumps inventory to chest before mod updates (no more lost items)
- Auto-recovers stashed items on respawn after mod update
Bugfixes:
- Prevent item loss when lieutenant character is destroyed during mod updates
Version: 0.1.2
Date: 2026-03-28
Bugfixes:
- Fix orphaned lieutenant characters on mod update (destroy old character before clearing reference)
- Lower teleport threshold to 6 tiles so RCON exec action chains complete in a single tick
Version: 0.1.1
Date: 2026-03-28
Changes:
- Reduce walk threshold from 50 to 6 tiles for reliable RCON action chaining
Version: 0.1.0
Date: 2026-03-28
Features:
- Initial release of World Mode Bridge
- Lieutenant character system — AI player entity with own inventory
- Legit mode actions: mining, crafting, placement (all from inventory)
- Hybrid movement: walking for short distances, teleport for long
- Blueprint stamping and capture
- wm.* Lua API for structured game interaction
- RCON command interface for MCP server communication
- JSON encoder for state serialization