Wolverine's Productivity Research


This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost starts at 1500 and increases by 50% each level similar to existing productivity technologies.

Tweaks
2 days ago
2.0
197
Manufacturing
Owner:
Wolverineslayer8
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
0.0.3 (2 days ago)
Factorio version:
2.0
Downloaded by:
197 users

This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost starts at 1500 and increases by 50% each level similar to existing productivity technologies.

I tried to gate certain infinite research behind planet research that made sense thematically. Vulcanus will have research for smelting recipes. Gleba will have research for oil-based recipes. Fulgora will have research for electrical components and energy generation (specifically nuclear). All the science pack productivity research will require themselves and any lower tiered science packs as well as promethium science packs to research.

0.0.2 changes: tweaked many technology prerequisites for unlocking infinite research (mostly added production science packs as a requirement)
0.0.3 changes: modified internal technology names to improve mod compatibility