Wire Fix


Select an area to rebuild copper wire connections between electric poles by distance, preserving external connections.

Utilities
15 days ago
2.0
1.64K
Power

g Severs connections when constructing the graph

22 days ago

The mod severs redundant connections when applied to a grid network. While it does not separate a network into different graphs, it still turns squares into plus-symbols.

I would prefer that it maintains/creates the full grid layout, for the sake of aesthetics and making sure an errant Spitter spit doesn't screw some distant part of my power grid.

https://imgur.com/0YaSuTj

(Also, please keep disconnected networks separate.)

16 days ago

The mod severs redundant connections when applied to a grid network. While it does not separate a network into different graphs, it still turns squares into plus-symbols.

I would prefer that it maintains/creates the full grid layout, for the sake of aesthetics and making sure an errant Spitter spit doesn't screw some distant part of my power grid.

https://imgur.com/0YaSuTj

(Also, please keep disconnected networks separate.)

v0.2 just shipped, both of these are addressed:

  • Disconnected networks are now preserved on left-click (the old "merge
    everything" behavior is on Shift + left-click).
  • Grid layouts made of chained wires (square → plus-symbol case) are
    detected as parallelogram patterns, not collapsed to MST. If your grid
    spans larger than the default 128-tile detection window, raise "Max grid
    size" in Mod settings → Per player.

Thanks for the feedback — it shaped the rewrite.

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