Windowed Cameras


Keep an eye on different parts of the map in small windows (viewports), without obstructing the rest of the game.

Utilities
23 days ago
2.0
261
Cheats

g Automation possible?

a month ago

First- cool concept. I was wondering if this was possible to do since the game can't be multi-windowed.

Now I am wondering if it is possible to automate the cameras enabling and disabling? One thing I've wanted for a while was a PiP popping up for the alert when enemies attacked my stuff. By the time I hover over the alert, the attacks tend to already be over, but I want to see some biters getting exploded.

a month ago

In addition to automated cameras I would love to have a combinator that once receiving a signal it enables a window.
"you got your legendry gear", "your eggs on Gleba are hatching, congrats it's a swarm"

a month ago

I wanted the UI to stay simple, and stay neutral to what the cameras are used to look at. So catering to this specific case of spawning a camera when an enamy attack alert occurs sounds outside of the scope of this mod. Considering it would require making an entirely new UI to configure when and how the cameras ares spawned.

What I could do though, is add some remote API for creating/destroying camera windows. So another mod or a scenario script can act as an extension to Windowed Cameras to implement what you want, which is something like "when an entity is damaged and it is caused by an enemy force, create a camera window on the bottom-right corner of the sreen for every player the entity is the same force with". How does that sound?

a month ago

In addition to automated cameras I would love to have a combinator that once receiving a signal it enables a window.
"you got your legendry gear", "your eggs on Gleba are hatching, congrats it's a swarm"

To that end, I think the vanilla programmable speakers already does something similar, it can create an alert, which when hovered shows a preview of its surroundings, and when clicked opens remote view at its location.

a month ago

What I could do though, is add some remote API for creating/destroying camera windows. So another mod or a scenario script can act as an extension to Windowed Cameras to implement what you want, which is something like "when an entity is damaged and it is caused by an enemy force, create a camera window on the bottom-right corner of the sreen for every player the entity is the same force with". How does that sound?

That sounds like a good idea. I myself don't have the capabilities to make a mod that takes advantage of that kind of stuff; but it could be very useful for someone skilled in making mods.

New response