What is it really used for?


A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.

Utilities
4 days ago
0.15 - 2.0
32.3K

Changelog

Version: 1.7.1
Date: 09.11.2024
  Changes:
    - Add mod option to hide hidden recipes.
  Bugfixes:
    - Fix crash on nil cursor_stack.
Version: 1.7.0
Date: 09.11.2024
  Changes:
    - Update for Factorio 2.0.
Version: 1.6.0
Date: 28.11.2020
  Changes:
    - Update for Factorio 1.1.
Version: 1.5.13
Date: 30.04.2020
  Bugfixes:
    - Fix custom input for Factorio 0.18.22.
Version: 1.5.12
Date: 18.03.2020
  Bugfixes:
    - Fix crash when searching for parentheses.
Version: 1.5.11
Date: 17.03.2020
  Bugfixes:
    - Fix crash related to small_slot_button style.
Version: 1.5.10
Date: 24.02.2020
  Features:
    - Offer interface for other mods to open WIIRUF window.
Version: 1.5.9
Date: 24.02.2020
  Bugfixes:
    - Avoid crash on duplicate mining fluid name.
Version: 1.5.8
Date: 23.02.2020
  Features:
    - Show fluid used to mine ore in Mined from pane.
  Bugfixes:
    - Have more consistent vertical alignment of text.
Version: 1.5.7
Date: 16.02.2020
  Bugfixes:
    - Avoid crash on unexpected translation response.
    - Avoid horizontal scrollbar in recipe pane.
Version: 1.5.6
Date: 13.02.2020
  Bugfixes:
    - Avoid crash on closing minimized panel.
    - Rate-limit translation requests.
Version: 1.5.5
Date: 01.02.2020
  Bugfixes:
    - Avoid crash on translating unlocalized strings.
Version: 1.5.4
Date: 31.01.2020
  Features:
    - Window is now draggable.
    - Slightly faster translation implementation.
  Bugfixes:
    - Handle recipes with multiple unlocking techs better.
Version: 1.5.3
Date: 27.01.2020
  Bugfixes:
    - Avoid crash in translation for ongoing game.
    - Rename text box to avoid potential name clash with other mods.
Version: 1.5.2
Date: 27.01.2020
  Bugfixes:
    - Fix changelog.
Version: 1.5.1
Date: 27.01.2020
  Features:
    - Support filtering the search list by an item's localized name.
Version: 1.5.0
Date: 26.01.2020
  Features:
    - Update to Factorio 0.18.
Version: 1.4.4
Date: 13.10.2019
  Bugfixes:
    - Fix result count for some recipes with probabilities (by Soggs).
Version: 1.4.3
Date: 06.04.2019
  Features:
    - Updated Russian translation provided by Schmarotzer.
Version: 1.4.2
Date: 03.03.2019
  Features:
    - Updated Japanese translation provided by shela.
  Changes:
    - Add changelog.txt.
  Bugfixes:
    - Avoid automatic display of disabled recipes in certain cases.
    - Avoid "Unlocked by: false" for pumped-from items.
Version: 1.4.1
Date: 01.03.2019
  Features:
    - Japanese translation provided by shiru_tan.
  Changes:
    - Added thumbnail.
Version: 1.4.0
Date: 01.03.2019
  Features:
    - Update to Factorio 0.17.
Version: 1.3.4
Date: 24.03.2018
  Features:
    - Russian translation provided by Schmarotzer.
Version: 1.3.3
Date: 24.03.2018
  Bugfixes:
    - Fix crash with migrating existing saves.
Version: 1.3.2
Date: 06.01.2018
  Features:
    - Support for back and forward buttons to navigate the list of entities studied.
    - New "pumped from" frame for fluids pumped from entities like offshore pumps (so that people can figure out Angel's viscous mud water).
    - Clearer highlighting in recipe pane for locked recipes.
    - Show crafting times for recipes in each applicable crafting machine.
  Bugfixes:
    - Limit to three decimal places in recipe output amounts (some OmniMatter recipes were generating very long strings)
    - When item is pinned to the left, there was a bug causing the "Product of" pane to never appear.  Now fixed.
    - Another bug caused the recipe pane to be too tall when pinned to the left.  Also fixed.
    - Fix various scrollbar issues that had arisen during the port to 0.16.
Version: 1.3.1
Date: 15.12.2017
  Features:
    - Close GUI window with E (or other usual GUI controls).  Credit to Kaktusbot for showing me how to implement this.
Version: 1.3.0
Date: 14.12.2017
  Features:
    - Update for Factorio 0.16
    - Search text box now gets focus when opened.
Version: 1.2.5
Date: 05.06.2017
  Features:
    - Fix crash when viewing recipes with randomized product amounts.
Version: 1.2.4
Date: 04.06.2017
  Features:
    - Omit crafting machines where they do not support the number of ingredients in the recipe.
    - Where you have not yet researched the recipe to build a crafting machine, highlight it in red.
    - Use the new 0.15 mod GUI flow to match other mod buttons.
    - List quantities of ingredients and product in recipe.
    - When an item is the product of only one recipe, automatically show that recipe in the recipe pane.
  Bugfixes:
    - Fix bug with clicking on recipe name when that name is not the name of any item.
Version: 1.2.3
Date: 29.05.2017
  Features:
    - List crafting machines for recipes.
    - Bold subheadings in the recipe pane.
  Bugfixes:
    - Fixed height of recipe pane.
Version: 1.2.2
Date: 26.05.2017
  Bugfixes:
    - Fixed that some recipes would not appear when nearby recipes were disabled.
    - Fixed crash when viewing an item in the side view which was not a product.
Version: 1.2.1
Date: 20.05.2017
  Bugfixes:
    - Fixed graphics location error.
Version: 1.2.0
Date: 12.05.2017
  Features:
    - Forked 'What is it used for?' 1.1.5.
    - Updated for 0.15.
    - Added ability to navigate amongst items and recipes by clicking on them in the mod window.
    - Sort recipes in the list according to crafting sort order, except that hidden recipes are always put at the end, and presented in grey.
    - Don't show empty frames for "Dropped by" and "Mined from" where they are not relevant.