We Play: SE + KR2 + BZMods


Customized modpack/play-stuff. SE + KR2 + BZMods + some QoL mods lol. Mostly a huge refactoring of 5Dim to have more cohesive Tier unlocking so the factory has the same color on all items instead of being so piecemeal. Pie in the sky dream is to refactor some of the recipe ingredients for them as well to use the new items/resources in SE + K2 + BZMods.

Mod packs
a year ago
1.1
520
Cheats

g Greetings & Salutations Brave Souls!

1 year, 2 months ago

I see here that the number of downloads is non-zero which means some people are downloading this and trying it. It's very customized and there's lots of weird things that I do because I built the thing so things will not be intuitive and will likely require explanation and whatnot.

Anyways let me know your pain points and I'll see if I can add some settings or adjustments to the mod to help.

1 year, 2 months ago

The mod does not install correctly.

1 year, 2 months ago
1 year, 2 months ago

Hm. The mod has a dependency for version 1.2.13 of Stack Combinator as the most recent version has some kind of error when spaceships arrive/leave surfaces. I found the easiest way to ensure all the dependencies downloaded correctly was to put all my existing mods into an archive directory and then downloading this mod by itself to ensure all dependencies are downloaded as well. Having some mods in the dependency list in your mod directory already seems to cause issues where the game won't download remaining dependencies. I just had this issue with getting this mod pack to work when I added the Rocket Log mod to the dependency list in the last version without having downloaded it first.

1 year, 2 months ago

Can you try manually downloading the 1.2.13 Stack Combinator mod from their downloads tab and adding it to your mods directory? I've found that Factorio will say that it "can't find the version" and it's necessary to manually download the file from the website.

1 year, 2 months ago

I see here that the number of downloads is non-zero which means some people are downloading this and trying it. It's very customized and there's lots of weird things that I do because I built the thing so things will not be intuitive and will likely require explanation and whatnot.

Anyways let me know your pain points and I'll see if I can add some settings or adjustments to the mod to help.

YES.

Anyways this probably isn't for you??? It's the culmination of about a year of solid play developing a weird playstyle. Bascially this is my Factorio kink pack, if you will.

More YES. :)


Wanna talk about it?
Mine started when SE+K2 had only one kind of boring steel recipe, ever (without matter).

Current thing is to meld it with Angel, clearing mud water, filtering ores from it.
Sadly the ore sorting does not produce batches of different ores, but different kinds of the same ores, and I still have only one steel recipe. :D

1 year, 2 months ago

It's nice having the ability to read and make changes to the code for these mods. A lot of it is simple object manipulation without getting to heavy in to code and optimizations. I am trying with this modpack to keep the changes in the mod however some of the scripting with SE's spaceships is tripping me up in terms of altering container stress and whatnot. I'm sure I'll figure something out if I keep at it.

Fully integrating some of the larger resource overhaul mods like Angels/Bobs and now Pyanadons with the surface transport logistics of Space Exploration would be really neat. Also if there were more places to go to. Like with a Stargate or wormhole or something like that. Tiers or layered worlds would be neat too. I'm still hot on other 90s sprite based games like Netstorm and Dark Reign and Factorio really hits those buttons too.

Anyways it's good to hear from another Factorio fan, thanks for stopping by!

1 year, 2 months ago
(updated 1 year, 2 months ago)

Well, I am plannang what is usual for my: mutate your pack!
Looking over it, add-remove-change some mods to provide you more possibilities and ideas.
So I am installing your pack now. :) (it said we don't have a compatible version on Stack Converter mod)

Are you using Modmyfactorio GUI modlauncher?
The export/import modpack feature makes easier to exchange lists for development purposes.


Ps:
I'll never want the full Angel/Bob package as that not only annoys me, but breaks a lot of compatibility possibilies.
For example Bob Electronics and Tech annoys me a lot, as like the new base metals like gold or lead. :D

1 year, 2 months ago
(updated 1 year, 2 months ago)

First look analysis.

K2 (Krastorio) already has what AAI Containers & Warehouses gives, ist't it? Plus Angel's Storage?
Oh, for you Filter Chests actually work? :O
Is Helmod Better than Factory planner? I miss planning for byproducts in the latter.
LTN? I'm trying Train Supply Manager - it promises UPS friendliness.
Miniloader? K2 has those. Maybe you plan for electrical usage?
Power Grid Comb, Max Underground Distance, Jetpack UI, I've recently found those beauties. :D

Oh. It won't downlad all the dependencies:
https://cdn.discordapp.com/attachments/822183975669858354/1166026198187511818/image.png?ex=6548fd85&is=65368885&hm=9512d855329bf6292c19d43cf1e68745e1de60ce0f9af36f944e8680f6a4e07a&

Solution: recheck net-dependencies?
Mutation paused...

1 year, 2 months ago

Yeah Ive noticed it has issues getting the right version of stack combinator without manually downloading the version from the mod portal. 1.3 of stack combinator has an issue where spaceships transitioning surfaces freezes the stack combinators outputs. Also miniloaders has circuit connections that the vanilla loader entity doesn’t have. I haven’t gotten into Helmod yet but it’s in there.

1 year, 1 month ago
(updated 1 year, 1 month ago)

Yeah Ive noticed it has issues getting the right version of stack combinator without manually downloading the version from the mod portal. 1.3 of stack combinator has an issue where spaceships transitioning surfaces freezes the stack combinators outputs. Also miniloaders has circuit connections that the vanilla loader entity doesn’t have. I haven’t gotten into Helmod yet but it’s in there.

Good news, everyone! :)

Krastorio 2 mod has nice loaders for every kinds of belts. Not vanilla ones. They are filterable, and not using energy.
I'm not sure about their logistical connectability, just using the belts beside them for that.

I'm almost sure you can set up exact mod versions?
For me a lot of mods werent installed, for example all the 5DIM ones, and that's not a few.
Can I help somehow?
Mayhap if you kindly move your mod folder, and try to install your pack on a vanilla game,
you can surely have the best results after you've clicked confirm on the window.
Then a simple comparing the original collection of your mods and the newly created one
will shed some light of the problematic mods which sadly will need some spanking to get in line?

I also have this kind of problem with BioIndustries, it has a 2.7 version for 0.16 Factorio, so that's what gets loaded instead the current 1.1.18-ish one for Factorio current. So when I solve it, would surely send the solution this way, if you'd like it.

Helmod | Factory Planner - I've tried them both, and there were reasons choosing the latter.
Just don't ask me what those were. :D

My gigas of mod (the most complicated one I've ever written for Factorio yet) is out!
Observe perfection. :D
https://mods.factorio.com/mod/SeafloorPumpWithoutAngelsPetrochem

Have a nice day, and be stubborn!

1 year, 1 month ago

Ps.:
If you wanna laugh on my stubbornness, I've recorded it for your evil pleasure:
https://youtu.be/CuyolhsfeL8?list=PLImarbG8ttsLuRRxdxDI57aEGvscONW9M

1 year, 1 month ago

感觉可以给一个游戏存档。这样就可以直接安装模组不会存在mod冲突。有的话记得发一下,感谢!

1 year, 4 days ago
(updated 1 year, 4 days ago)

Its not working for me i have it all installed but it says fcpu the 5d roboport 2 has to have same collision mask i dont know how to send pictures

1 year, 3 days ago

I've been out of Factorio for a few weeks and it's unlikely I'll be able to address this issue for a few more weeks. There's a lot of mods incorporated into this modpack so best I can do is suggest you start poking around in the files and start making changes. Collision masks refer to what layers the object collides with and not like the footprint or area of the object, the Factorio Wiki/API will have more information on that.

1 year, 2 days ago

Thanks

a year ago

I think this modpack is working again. Uhh, changed some dependencies so if the fcpu collision mask thing is still throwing an error it should be possible to remove it.

Tbh tho I'm just clearing out my entire mod folder into an archive and downloading this mod and using it to get all the dependencies. I'm not sure how this will work on an existing save.

And for future plans I'm looking at the MetalsForYou pack but right now I'm getting an error with crafting-combinator enabled and that's kind of integral to my tiny grid blocks system so idk. There's some new planetfall mods in there that look like they rip some stuff from industrial revolution for added complexity lol.

11 months ago

还等着你继续更新的

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