Yeah Ive noticed it has issues getting the right version of stack combinator without manually downloading the version from the mod portal. 1.3 of stack combinator has an issue where spaceships transitioning surfaces freezes the stack combinators outputs. Also miniloaders has circuit connections that the vanilla loader entity doesn’t have. I haven’t gotten into Helmod yet but it’s in there.
Good news, everyone! :)
Krastorio 2 mod has nice loaders for every kinds of belts. Not vanilla ones. They are filterable, and not using energy.
I'm not sure about their logistical connectability, just using the belts beside them for that.
I'm almost sure you can set up exact mod versions?
For me a lot of mods werent installed, for example all the 5DIM ones, and that's not a few.
Can I help somehow?
Mayhap if you kindly move your mod folder, and try to install your pack on a vanilla game,
you can surely have the best results after you've clicked confirm on the window.
Then a simple comparing the original collection of your mods and the newly created one
will shed some light of the problematic mods which sadly will need some spanking to get in line?
I also have this kind of problem with BioIndustries, it has a 2.7 version for 0.16 Factorio, so that's what gets loaded instead the current 1.1.18-ish one for Factorio current. So when I solve it, would surely send the solution this way, if you'd like it.
Helmod | Factory Planner - I've tried them both, and there were reasons choosing the latter.
Just don't ask me what those were. :D
My gigas of mod (the most complicated one I've ever written for Factorio yet) is out!
Observe perfection. :D
https://mods.factorio.com/mod/SeafloorPumpWithoutAngelsPetrochem
Have a nice day, and be stubborn!