Description
Adds a water pumpjack to provide an alternative source of water.
- The water pumpjack becomes available with the "Fluid handling" technology (this technology is part of the base game, this mod doesn't introduce any additional technologies)
- It looks like a normal pumpjack, but blue (graphics by BrutusMaximus)
- It requires electricity (90 kW, same as a normal pumpjack)
- It can be placed anywhere (on solid ground)
- It pumps 240 water per second (20% of the water output of an offshore pump)
- The recipe is based on the normal pumpjack, but the number of ingredients and the crafting time is doubled (doesn't really matter in the endgame, does it?)
- [Space Age] It can only be used on Nauvis and Gleba
- Supported languages:
- english
- german
- chinese (by SpringPizazz)
The low pumping speed, the power requirements and the expensive crafting requirements are a tradeoff for the benefit to extract water anywhere you want. You are supposed to consider if you rather build near a water body, or if you rather train the required water in, or if you rather build lots of bulky water pumpjacks instead.
Languages
If your language is not supported yet, I want to encourage you to let me know. It would be awesome if you could provide an already translated version of the locale.cfg
file with the following content (otherwise I have to use a translator). Feel free to open a discussion. I will put it in as soon as I can ;)
[entity-name]
water-pumpjack=Water pumpjack
[entity-description]
water-pumpjack=Pumps water from the ground.