Warptorio3 Expansion


This mod is an expansion for Warptorio 3. DON'T PANIC!

Content
3 months ago
1.1
601

Changelog

Version: 1.2.1
  Compatibility:
    - Made initial repaired lab compatible with k2 basic tech card, coal powered
Version: 1.2.0
  Changes:
    - Added 2 new planet images (from friday facts)
    - Better escort droid follow behavior
Version: 1.1.99
  Bugfixes:
    - Fixed crash on first warp with broken lab.
Version: 1.1.98
  Changes:
    - Add AAI Industry items to random missions.
Version: 1.1.97
  Changes:
    - Improve compatibility with AAI Industry (make initial lab a burner, unlock burner labs instead).
Version: 1.1.96
  Changes:
    - Improve compatibility with Wire Shortcuts, replacing red/green wire with constant combinators in recipes.
Version: 1.1.95
  Bugfixes:
    - Fix the entity name for the "broken machine" quest.
Version: 1.1.94
  Changes:
    - Improves compatibility for the first "broken lab" quest (tested with BZ, Bob's, Angel's, pY).
    - Takes over compatibility management with BZ.
    - Set filters/limits on the inventory for the initial broken lab.
    - Cap broken lab requests to the stack size for each item to avoid soft-locks.
    - Refund unused items in the broken lab repair.
Version: 1.1.93
  Bugfixes:
    - Fixed a mess I did with "util" required lib, that could break other mods on load. Thanks BicycleEater 
  Changes:
    - Added Arachnids_enemy as optional mod dependency. When installed, adds arachnid bosses
Version: 1.1.92
  Changes:
    - New mod required mod: toxic biters
    - Added new modded enemy bosses
Version: 1.1.91
  Bugfixes:
    - Fixed turret prepare time setting
Version: 1.1.90
  Changes:
    - Built turret now shows a progression render for activation delay
    - Changed default warptorio setting for logistic chest to "logistic-chest-passive-provider"
    - Added 2 new planet images
Version: 1.1.89
  Changes:
    - raise error if started with limited map size
    - open player map when clicked a charted POI
    - Marvin will build entities if he has the required items in its trunk (after level 2)
Version: 1.1.88
  Bugfixes:
    - Fixed some reported crashes
Version: 1.1.87
  Bugfixes:
    - Fixed car hitting the companion's invisible leg
  Changes:
    - Added belt immunity to mission car
Version: 1.1.86
  Bugfixes:
    - Fixed player dying on other mod surfaces when warping
Version: 1.1.85
  Bugfixes:
    - Fixed ship camera ability not unlocking ship abilities gui tab
Version: 1.1.84
  Bugfixes:
    - Fixed a reported crash on creating a mother boss, when disabled on explosive or cold biters mods
Version: 1.1.83
  Bugfixes:
    - Fixed compatibility with Artisanal Reskins
  Changes:
    - PNG size optimized
Version: 1.1.82
  Bugfixes:
    - Added big humanoid bosses
    - Fixed a crash on if disabled human enemies on mod options
Version: 1.1.81
  Changes:
    - New warpship technology: linked chests, which share the same inventory over any distance. Each technology level allows one more pair of chests to be build.
Version: 1.1.78
  Changes:
    - As the accelerator ability from the base mod is not working, added a new one here (reduces warp time by half)
Version: 1.1.77
  Changes:
    - Added new rpg potion as loot
    - If you die on the platform, you will respawn on the factory floor
Version: 1.1.76
  Changes:
    - Added new ship ability (release a powerfull shock bomb on platform to harm that harms enemies only)
    - As the stabilizer ability from the base mod is not working, added a new one here (resets evolution and clears pollution)
Version: 1.1.75
  Changes:
    - Added new rpg potions to boss loot (if RPGsystem is installed)
    - Players left behind on warp are now killed
    - If a player disconnects just before warp to join again safely, he will be warped back... and die...
    - Marvin will produce science inside its trunk
Version: 1.1.74
  Changes:
    - New ship icons on buttons and technologies
    - Some new planet images
    - New technology to install a camera on the ship platform, so you can see what is going on there
    - Added human enemies (they are very hard and heavily armed, so if you wish, you may disable on mod options)
Version: 1.1.73
  Bugfixes:
    - Fixed a reported crash on ship scan
Version: 1.1.72
  Changes:
    - Now we may have more missions per planet
    - Added mod option to set the max number of missions per planet (default 4)
    - Unexpected warp event now warns players with a counter above the head... so many lives were lost...
Version: 1.1.71
  Bugfixes:
    - Fixed missing recipe for fast steel smelting on the special furnace
  Changes:
    - Changed unexpected warp to be controlled by this expansion again, to avoid instant warp
    - Elevator now works on hazzard tiles, if near ship center
Version: 1.1.70
  Bugfixes:
    - Fixed a reported crash on warp (temperature check)
Version: 1.1.69
  Changes:
    - Warp mission car/tank dying explosion is now a muni nuke
    - Teleporting a warp mission car/tank will make it go boom
    - When warp battery and button jumps off, camera will stay with it for 10 seconds only
    - Escort Droid will only attract enemies after leaving the platform
Version: 1.1.68
  Bugfixes:
    - Fixed small atomic explosion
  Changes:
    - If a player is left behind and try to use an elevator button on a left platform, he will explode
    - Disabled the new warptorio toolbar technolgy, as it is already present on this expansion
Version: 1.1.67
  Compatibility:
    - Added compatibility for "RampantArsenal" mod, as it was preventing Marvin's technology missions
  Bugfixes:
    - Fixed Marvin technolgy icon
  Changes:
    - Added new fast furnace special loot on marvin missions
Version: 1.1.66
  Bugfixes:
    - Fixed a reported crash with lab research
  Changes:
    - Added "warptorio-warpspider" as a locked mission
    - Added catalysts to mod ores recipes
Version: 1.1.65
  Bugfixes:
    - Fixed a crash with CTRL+E on Marvin
Version: 1.1.64
  Bugfixes:
    - Fixed a crash related to "tanks" renamed technology
    - Fixed some typos
Version: 1.1.63
  Changes:
    - Updated for game version 1.1
    - Marvin hardware upgrade: the little fella is now a nice flying robot with trunk and equipment grid
Version: 1.0.62
  Bugfixes:
    - Fixed a crash related to cameras
Version: 1.0.61
  Compatibility:
    - Fixed load error with boblogistics mod
  Release:
    - v1.0 release
Version: 0.18.60
  Bugfixes:
    - Fixed load error with the new factorio version (18.41)
  Changes:
    - Camera updated, with zooming in and out
    - Re enabled unexpected warp event
    - Added surfaces to gps tags
Version: 0.18.59
  Bugfixes:
    - Fixed load error with the new factorio version (18.31)
Version: 0.18.58
  Bugfixes:
    - Fixed a crash when launching a rocket on a planet with no biters
Version: 0.18.57
  Bugfixes:
    - Fixed "Requesting Silo Location" button on Marvin panel
Version: 0.18.56
  Bugfixes:
    - Fixed worm invasion creating bosses
Version: 0.18.55
  Changes:
    - Made compatible with game version 18.25
    - Temporary disabled the unexpected warp event
Version: 0.18.54
  Changes:
    - New mod options: Bosses damage and resistances Multipliers
    - Added new lobster bosses if Armoured Biters mod is installed
Version: 0.18.53
  Changes:
    - Replaced portal graphics
Version: 0.18.52
  Bugfixes:
    - Fixed gui tab pane not showing tabs properly
  Changes:
    - Now for Marvin to detect a Silo Location, it requires a Dimensional Crystal, built with special rare ores.
    - Added custom item storage tracking to the ship storage panel.
    - Raised bosses damages again
Version: 0.18.51
  Bugfixes:
    - Fixed a problem on locking technologies
  Changes:
    - Added mod option to make an acomplished mission unlocks 2 technologies, for a faster game
    - Raised bosses damages
Version: 0.18.50
  Changes:
    - Made compatible with the new warptorio2 version
    - New planet pack required:planetorio_expansion_planets. You may remove the old ones.
    - Raised Marvin's HP and damage
Version: 0.18.48
  Bugfixes:
    - Fixed a desync problem
Version: 0.18.47
  Changes:
    - Added custom key CTRL+E to call droids (Marvin and Escort Droid)
    - New remote call: "spawn_a_new_mission"
    - Reduced planet starting evolution a bit
    - Reduced some missions distances a bit
Version: 0.18.46
  Release:
    - v18 release
Version: 0.0.46
  Changes:
    - Added some icons to alert messages
    - Reduced the rate of fast evolution planet event
    - Getting a mission now prioritizes the cheapest technologies
Version: 0.0.45
  Changes:
    - Difficulty on bosses and evolution is now based on ship reconstruction progress, not on warp zone anymore
Version: 0.0.44
  Bugfixes:
    - Fixed marvin construction button (personal laser defense) that was not working
  Changes:
    - Raised escort droid health to 400
Version: 0.0.43
  Changes:
    - Fixed a potential crash when building rocket-silo ghost
    - Added incompatibility flag with biter_factions
Version: 0.0.42
  Changes:
    - First broken lab will drop stocked science kits when it explodes
    - Reduced time for worm attack event to start after the first alert message
    - Added biters to worm attack events
    - Added interface for calling a worm attack event
    - Reduced chance of the unexpected warp event, and added a mod option to turn it off
Version: 0.0.41
  Changes:
    - Added new malfunction event: unexpected warp procedure initialization! Each reactor reassembly technology researched reduces the chance
    - Added interface for calling some events
  Bugfixes:
    - Unlocked unresearched missions being locked again after game updates
Version: 0.0.40
  Changes:
    - Removed warp tank resistances (harvester missions)
    - Portal teleporter recaller now working on ship panel
    - New mod option: Boss HP multiplier
    - Reduced bosses speed
  Bugfixes:
    - Fixed missing localization string
    - Fixed a mission typo
Version: 0.0.39
  Changes:
    - Fixed bosses resistances and made those values visible
    - Biter bosses now have area damage, with a nice hit ground effect
    - Raised escort droid HP
Version: 0.0.38
  Changes:
    - Using new "Stabilizer" ability warptorio event
    - Added some weakness to bosses
    - Marvin's head is now craftable after its first technology
Version: 0.0.37
  Changes:
    - Choosing a mission is now more random.
Version: 0.0.36
  Bugfixes:
    - Fixed a reported crash on warp (again)
Version: 0.0.35
  Bugfixes:
    - Fixed a reported crash on warp
Version: 0.0.34
  Bugfixes:
    - Fixed Marvin mission crashing (again)
Version: 0.0.33
  Changes:
    - Changed the icons of some ship technologies
    - Built turrets now requires 5 seconds to be activated. You can disable/change this feature in mod options.
  Bugfixes:
    - Fixed Marvin mission crashing
    - Fixed a Marvin speech typo
Version: 0.0.32
  Changes:
    - Added another mod option to unlock a number of technologies by type
  Bugfixes:
    - changed the code for locking technologies to avoid a reported bug
Version: 0.0.31
  Changes:
    - Reduced required time for a second mission on a planet: from 40 to 30 mins.
    - Defend well you Rocket Silo: biters don't like it...
    - New technology required to show harvesters recaller panel.
    - Reworked gui panels
    - New ship info panel to show progress on warp reactor reassembly
    - Energy leak problem now drains more energy
  Bugfixes:
    - Fixed Marvin mission skipping some required items.
Version: 0.0.30
  Changes:
    - Adjusted a few technologies dependencies to match missions.
    - New Marvin quest type added to unlock some late technologies, including Rocket-Silo.
    - Rocket-Silo can only be built with Marvin nearby, and where it says so. Request It a location in its panel.
    - Added 3 new rare ores, that spawns on specific planets. Requires a new technology.
    - These new ores will be required to create special modules and a capsule to reassembly your warp ship and unlock the final warptorio technology.
    - Reduced chances to have bosses.
Version: 0.0.29
  Changes:
    - The escort droid is not repairable
    - More chances to have bosses
    - More chances to have Marvin's quest
    - Warp rail technologies are not part of the missions anymore
    - Reduced required time for factory floor first mission
  Bugfixes:
    - No more Marvin fixing itself
    - Fixed Marvin beam attack range
Version: 0.0.28
  Changes:
    - Added some mod options to unlock the first initial warp technologies.
    - "Stabilizer" is a very unstable technology, so using it have a small chance to cause some collateral problems to the ship.
  Bugfixes:
    - fixed a missing technology localization string
Version: 0.0.27
  Changes:
    - "Stabilizer" ship button is a powerfull feature that weakens all aliens. To release this energy, activating it will now drain all the energy of the ship. Use with caution!
    - If warp button is not recovered when it jumps off, next planet will have the same problem.
    - Added platform teleport gate to the ship panel
    - Added storage information to the ship panel
    - Added 3 technologies to unlock the ship panel information tabs
Version: 0.0.26
  Bugfixes:
    - Fixed a crash with Marvin repair
Version: 0.0.25
  Changes:
    - Elevators can now be used anywhere on the gray platform tile
    - Added to the elevator ship panel a way to get the harvesters items
    - Changed harvesters icons a bit to distinguish left from right
Version: 0.0.24
  Changes:
    - Added more bosses (worms and a huge spawner)
    - Added some loot to bosses.
Version: 0.0.23
  Changes:
    - Added a bunch of warptorio technologies to be unlocked by missions
  Bugfixes:
    - Fixed ship elevator gui crash
Version: 0.0.22
  Changes:
    - Added new type of mission that only Marvin can do to recover special loot items
  Bugfixes:
    - fixed some missing localization strings
Version: 0.0.21
  Changes:
    - Marvin is a bit better (HP, resistances, attacks)
    - Changed some texts to be more clear on what the mission will benefit the ship if accomplished
    - Added more text info to Marvin technologies, to show which abilities will be upgraded
    - Added ship warp elevator: you can click a floor in the ship info panel to go there
  Bugfixes:
    - Prevent mission entities to be spawned near the platform
Version: 0.0.20
  Changes:
    - Added ship energy information panel
    - Added a "portal effect" to the stairs and teleport gates
Version: 0.0.19
  Changes:
    - Made a new "polluted" planet to replace the default one. The previous is now named "evolution"
Version: 0.0.18
  Changes:
    - Added another required planet pack as mod dependency. Adds 7 new exotic planets.
    - Changed planet natives calculation
Version: 0.0.17
  Changes:
    - Added another improbability event
Version: 0.0.16
  Bugfixes:
    - Fixed boss appearing too soon after warp
Version: 0.0.15
  Changes:
    - Marvin's Head upgrade: can now produce science according to its level. Just make sure to lock him in some cage, or he will drop science everywhere!
    - Added a few speech bubbles to Marvin
    - Bosses rework
Version: 0.0.14
  Bugfixes:
    - Killing bosses does not unlock platform technologies anymore
Version: 0.0.13
  Changes:
    - Raised Marvin's HP to 1K
    - Reducend the chance of a planet having a second mission
    - Added a new planet: The wet world
Version: 0.0.12
  Bugfixes:
    - removed a debug text
Version: 0.0.11
  Changes:
    - Made compatible with the warptorio v 1.0.3
    - Added a new planet: The Great Evolution! Where biters evolve very fast.
    - Replace the "polluted" warptorio default planet with the new one, until a crash is fixed. This is temporary.
Version: 0.0.10
  Changes:
    - Changed platform missions to the new escort missions
    - Bosses are still placed sometimes, but not related to missions anymore
    - Marvin can repair entities if in level 2+
    - Marvin has a chance to be in a bad mood, so it will not receive orders, except move
    - Tweaked some Marvin technologies
Version: 0.0.9
  Changes:
    - Don't Panic! Added the robot Marvin, a loyal companion, when in a good mood.
    - Added 5 missions to unlock Marvin related technologies.
    - Planets may have a second mission, if you stay long enough.
    - Energy missions require more energy.
  Bugfixes:
    - Fixed a reported gui crash
Version: 0.0.8
  Changes:
    - Added local time on plant info panel
  Bugfixes:
    - Some small fixes
Version: 0.0.6
  Bugfixes:
    - Added another improbability event: energy generator jumps off
Version: 0.0.5
  Bugfixes:
    - Fixed easy boss appearing on mid games
Version: 0.0.4
  Changes:
    - Locked more techs over harvesters, that now depends on missions
Version: 0.0.3
  Changes:
    - Mission probabilities changed a bit
    - Added the first improbability event: a button jumps off
    - Added ship scan sound
    - Uncharted planet now has random planet images
  Bugfixes:
    - Fixed bosses where disappearing
Version: 0.0.2
  Bugfixes:
    - Fixed some crashes
    - Fixed chosen mission was always the same
Version: 0.0.1
Date: 13.9.2019
  Info:
    - Initial release: Don't Panic!