This is my 0.18 version on warptorio2 if PyroFire updates to 0.18 I will gladly take this mod down. Credit to unhott for help in the warptorio2 discussions
Version: 1.2.5 Date: 13.11.2019 Changes: - Harvester deploy typo x2 (?) - Harvesters now ignore planet-side logistics/construction robots when deployed
Version: 1.2.4 Date: 13.11.2019 Changes: - Fixed a divide by zero error - Harvester deploy typo (?)
Version: 1.2.3 Date: 13.11.2019 Changes: - Made "invisible" radars unminable - Removed warpstation, warppipe and harvesters from circuit signals menu - Added blacklists to harvesters - Vehicles are now teleported between surfaces instead of cloned (AAI vehicles compatability). Not yet added to harvesters. - Players are no longer teleported through platform teleporters if they are in a vehicle. - Optimized teleporter code to save frames - 10,000 Downloads Special: Compatibility with NewGamePlus courtesy of Bilka <3
Version: 1.2.2 Date: 31.10.2019 Changes: - Added ability_used and ticktime to remote events - Added remote functions to recall the harvesters and teleporter gate - Added robots outside of platform carry between warps difficulty setting (disabled by default). - Fix for harvesters being permanently lost - Added Home Portal item that teleports you to homeworld - Buffed warp module productivity bonus for consistency - Added new remotes for mod managed tables - Warp pipes are now automatically emptied if neither side is connected to another pipe - Added sprite overlays to stairs to reduce confusion on where it will send you (alt-mode only)
Version: 1.2.1 Date: 10.10.2019 Changes: - Harvesters now prevent players getting stuck when being deployed. - Another loot chest typo
Version: 1.2.0 Date: 10.10.2019 Changes: - Typos with loot chests - Fixed harvesters "moving" players when recalled on warp - Attempted fixes of harvester deploy bug
Version: 1.1.9 Date: 10.10.2019 Changes: - Fixed votewarp bug - Updated logistics research descriptions - Fixed warp pipe temperature bug - Added SpawnLootChest to remote interface - Added setting to turn on/off loot chests - Fixed a crash related to clearing mod composite entities (eg. mini-loaders) - Added some missing modifiers to the reach distance research - Added Warp Striders research - Made a few early researches require the reactor reassembly project - Made a few other small research tweaks - Added steel chest to Requester chest type settings
Version: 1.1.8 Date: 2.10.2019 Changes: - Attempted fixes of sound stacking problem - Fixed platform turret warping alignment x2
Version: 1.1.7 Date: 30.09.2019 Changes: - Reduced cost of Warponium Fuel Cells - Fixed teleporter sounds - Fixed warp beacon (?) - Changed warp pipe pipette - Fixed player leave/join affecting votewarp - Increased default votewarp fraction to 0.51 and now rounds up. (2 players in MP requires both players to vote before warping) - Fixed platform turret warping alignment issue - Fixed factory floor early research tile alignment issue
Version: 1.1.6 Date: 30.09.2019 Changes: - Fixed nauvis map gen settings not applying to uncharted planets and added copy_nauvis planet modifier. - Fixed hazard tile indicator accuracy for stairs - Fixed a bug with harvester recall and overlapping belts/entities being destroyed
Version: 1.1.5 Date: 30.09.2019 Changes: - Made rotation checks more efficient - Fixed Warp Rail logistics not being removed from blueprints. - Fixed blueprints created from hotbar not being affected by blueprint checks. - Mod Compatability attempted AAI Vehicles fixes - Added toolbar and relating research for easy harvester and mobile gate pickup by popular demand
Version: 1.1.4 Date: 29.09.2019 Changes: - Added "P" Planet Clock timer to Warp Combinator - Added separate setting to disable biter waves (previously disabled under base expansion rate tickbox) - Fix for harvester migration issue x3
Version: 1.1.3 Date: 29.09.2019 Changes: - Fixed red X's in power statistics - Made factory beacon research a bit more expensive - Nerfed platform solar power by popular demand and added a difficulty setting - Fix for harvester migration issue x2
Version: 1.1.2 Date: 29.09.2019 Changes: - Fixed bug with abilities not resetting on warp - Attempted more fixes of multiplayer votewarp - Added some locale to Warp Reactor research level 6 and 8 - Fixed planet target dropdown unlocking early. - Fix of harvester loaders migration issue - Picking up harvesters now prevents inventory duplicates - Tweaked sorting of harvester items and research (left is now on the left)
Version: 1.1.1 Date: 29.09.2019 Changes: - Migration error x2
Version: 1.1.0 Date: 28.09.2019 Changes: - Migration error
Version: 1.0.9 Date: 28.09.2019 Changes: - Attempted fix of loader and boiler floor access migration issues
Version: 1.0.8 Date: 27.09.2019 Changes: - Cleaned entity spam from circuit signals menu - Mod compatability with Spell Pack - Fixed Warp Loaders (old saves may need to rotate them to refresh/update)
Version: 1.0.7 Date: 26.09.2019 Changes: - Planet API bugfix - Removed some debug code - Fixed migration power bug - Fixed Warp Combinator alignments and bug with offset setting not applying - Fixed Harvester alignment bug + tile migration - Fixed bug with Harvester Combinators not moving for size upgrades
Version: 1.0.6 Date: 25.09.2019 Changes: - Removed unused hazard tiles - Moved Harvester Floor between boiler and factory, and adjusted research to match. - Fixed Warp Accumulator recipe and item - Fixed "Invisible" Radar being hidden by factory beacon/boiler substation upgrades - Fixed minor factory floor misalignments + tile migration
Version: 1.0.5 Date: 22.09.2019 Changes: - Fixed crash related to new blueprints thing - Added Warp Combinators and related research - Added Harvester Combinators and related research - Fixed factory giga floors alignments + tile migration
Version: 1.0.4 Date: 22.09.2019 Changes: - Fixed bug with teleporter gate not receiving power upgrades if logistics is blocked when it's placed - Planet teleporter gate must now be rebuilt for logistics and loader upgrades to apply (prevents problems related to clearing space) - Added fix for loader filters being lost between logistics and loader upgrades - Fixed bug with players being moved between warps - Fixed clearing bug with platform turrets - Platform Structures are now removed from blueprints. This is potentially conflicting so there is a setting to disable this. - New warptorio event handling. See remote.get_events() and remote.get_event(name).
Version: 1.0.3 Date: 21.09.2019 Changes: - Added a bunch of remote api events for future implementation and slightly adjusted naming of existing ones. - Fixed harvester logistics research crash - Fixed boiler floor, water and giga alignment issues + tile migration. - Mod Compatability bugfix for ModMash - Fixed tile migrations clearing harvesters
Version: 1.0.2 Date: 18.09.2019 Changes: - Fixed west harvester bugs - Fixed east harvester loaders research bug - Fixed boiler giga floor bridge alignment bugs - Fixed bug with level 0 (entry) platform turret research not placing tiles on planet - Fixed bug with harvester logistics not clearing space for loaders correctly - Fixed boiler water alignment bugs - Added tile migration. Saves may take a while to load.
Version: 1.0.1 Date: 17.09.2019 Changes: - Fixed beacon issues - Fixed carebear chest - Attempted fix of logistics research occasional crash - New thumbnail.png
Version: 1.0.0 Date: 15.09.2019 Changes: - Fixed clearing alignment bug of platform circles - Added migration to recall harvesters aiming to fix loader and alignment issues
Version: 0.9.9 Date: 15.09.2019 Changes: - Fixed issue with reactor upgrade destroying teleporter - Fixed bug with planet teleporter gate not using energy upgrades
Version: 0.9.8 Date: 15.09.2019 Changes: - Fixed sizing bug for platform circles
Version: 0.9.7 Date: 15.09.2019 Changes: - Fixed typos with carebear chest - Adjusted size of harvester platform borders - Added (up to) 3 loaders to the harvester platforms which are always connected to harvester floor. - Harvesters are now recalled when the interior portal is mined (if deployed)
Version: 0.9.6 Date: 13.09.2019 Changes: - Fixed harvester pickup portal bug - More typos
Version: 0.9.5 Date: 12.09.2019 Changes: - More typos - Attempted fix of harvester recall crash
Version: 0.9.4 Date: 12.09.2019 Changes: - Fixed typos with pipe logistics and warpout
Version: 0.9.3 Date: 12.09.2019 Changes: - More typos
Version: 0.9.2 Date: 11.09.2019 Changes: - Fix for pipe logistics issue - More typo fixes
Version: 0.9.1 Date: 11.09.2019 Changes: - (Hopefully) fixed a crash relating to fluids - Added fix for migration bug relating to power between floors
Version: 0.9.0 Date: 11.09.2019 Changes: - Harvester Platforms now spawn on top of resources instead of transferring them to the harvester floor - Harvester Platforms will now recall players on them if they're deployed when warping.
Version: 0.8.9 Date: 11.09.2019 Changes: - Fixed typos breaking planet packs and alien biomes. - Fixed typo with boiler research - Fixed typo with autowarp timer - Added a bunch of various functions to the remote interface. - Attempted fixes to votewarp for multiplayer (untested) - Fixed homeworld button
Version: 0.8.8 Date: 10.09.2019 Changes: - Massive re-write and code cleanup - Fixed bugs related to multiple planets (eg. homeworld plus platform) with special chunk generation functions interfering with eachother, particularly for multiplayer. - Tri-loader now adds an extra belt pair to ALL stairs, making the central stairs have 6 belts instead of 4. - New Harvester Floor below the boiler and a new relating gameplay mechanic. - Made a bunch of things use locale for translation later - Fixed the teleporter logistics blocked message on warp - Moved first boiler room water research to blue science - Fixed water placement bugs - Made platform "turrets" research a bit cheaper, and moved the first level to green science. - Broke Warp Loaders - Slightly adjusted alignment of warp rails - Made warp charge timer (entity counter thing) ignore surface/planet entities
Version: 0.8.7 Date: 26.08.2019 Changes: - Added sound to warp button and a message for multiplayer - Fixed a bug with planet selector
Version: 0.8.6 Date: 24.08.2019 Changes: - More pollution nerfs - Added pollution exponent multiplier setting - Added pollution tick rate setting
Version: 0.8.5 Date: 22.08.2019 Changes: - Teleporter hitbox adjustments
Version: 0.8.4 Date: 22.08.2019 Changes: - Mod Compatability: Von Neumann Mod. Please use v0.0.3 that i have posted if you wish to play that mod with this one: https://github.com/abaines/Von-Neumann/issues/1
Version: 0.8.3 Date: 22.08.2019 Changes: - Leftover test code
Version: 0.8.2 Date: 22.08.2019 Changes: - Full mod compatability: Force Fields 2 - https://mods.factorio.com/mod/ForceFields2
Version: 0.8.1 Date: 22.08.2019 Changes: - Fixed a bug with the Stone planet - Review for multiplayer planet selection drop-down bug - Mod Compatability: Added remote interface for other mods to prevent certain entities from being cloned by name
Version: 0.8.0 Date: 21.08.2019 Changes: - Fixed a bug with circuits and loader chests
Version: 0.7.9 Date: 21.08.2019 Changes: - New Planet: Smog Planet - New Planet: Mirror Planet
Version: 0.7.8 Date: 21.08.2019 Changes: - Mod Compatability: Alien Biomes - bug fixing - More pollution nerfs (reset settings in existing saves)
Version: 0.7.7 Date: 20.08.2019 Changes: - Nerfed Pollution Factor - Fixed a bug with autowarp on/off - New Planet Expansion Pack: DangOreus Planet
Version: 0.7.6 Date: 19.08.2019 Changes: - Waterless, Biter, and "Rest" Planets can no longer occur twice in a row respectively. - Moved the first teleporter research into it's own research - Mod Compatability: Big Brother radars - Mod Compatability: Alien Biomes - Fixed a bug with water not spawning on planets - Mod Compatability: Alien Biomes - Fixed a multiplayer desync issue
Version: 0.7.5 Date: 17.08.2019 Changes: - Fixed a bug with the warp target dropdown in multiplayer
Version: 0.7.4 Date: 17.08.2019 Changes: - Added more mod remote commands - Added tile overrides to disable certain tiles unless otherwise enabled.
Version: 0.7.3 Date: 17.08.2019 Changes: - migration issues
Version: 0.7.2 Date: 17.08.2019 Changes: - More bug fix
Version: 0.7.1 Date: 17.08.2019 Changes: - Progress on mod compatability Alien Biomes
Version: 0.7.0 Date: 17.08.2019 Changes: - Fixed gui not updating on autowarp settings changes - Added a fix to make spawn area resources spawn further away from the platform as it gets bigger (this apparently did nothing)
Version: 0.6.9 Date: 17.08.2019 Changes: - Mod setting for %chance of landing on selected planet - Added Warp Portal item
Version: 0.6.8 Date: 17.08.2019 Changes: - Fixed a bug with the warp charge timer - Fixed a bug with the planets gui dropdown - Fixed missing ocean planet description - Planets API tweaks - Fixed player corpse between warps
Version: 0.6.7 Date: 15.08.2019 Changes: - Added fix for dropped items being lost on warp - More 0.6.5 typos
Version: 0.6.6 Date: 15.08.2019 Changes: - Added missing multiplier for original map settings starting_area and water - 0.6.5 typo
Version: 0.6.5 Date: 15.08.2019 Changes: - Fixed a big with picking up warp heatpipes - Fixed a bug with the early boiler room water setting not working when starting a new map with it enabled (migration for this is done too) - Added checks to ensure resource specific planets are not spawned if a mod is added that removes base game resources. - Fixed a bug with modded ores not appearing on any planets - Fixed interactions with Factorissimo2 - More progress on Alien Biomes compatability (trees and such should spawn now). It should only spawn nauvis-like planets currently.
Version: 0.6.4 Date: 12.08.2019 Changes: - Fixed typos in 0.6.3
Version: 0.6.3 Date: 12.08.2019 Changes: - Temporarily disabled loader mod detection - Re-wrote the planet generator with improved mod compatability and improved api - Tweaked a bunch of planet generation settings - Added Uncharted planet
Version: 0.6.2 Date: 12.08.2019 Changes: - Added mod compatability: Mods that introduce new/faster loaders will replace the existing platform loaders at logistics level 4. Exception: miniloaders - Prep for mod compatible planet generator update
Version: 0.6.1 Date: 11.08.2019 Changes: - Fixed a crash related to Alien Biomes
Version: 0.6.0 Date: 10.08.2019 Changes: - Bug Fix - More progress on mod compatability: Alien Biomes
Version: 0.5.9 Date: 10.08.2019 Changes: - Completed Mod Extendable Planets. - Official Warptorio2 Planet Pack: https://mods.factorio.com/mod/warptorio_planet_pack - Progress on mod compatability: Alien Biomes. - Progress on mod compatability for modded ores
Version: 0.5.8 Date: 10.08.2019 Changes: - Added Biter Waves, ensuring biter attacks always happen - Added Biter Wave difficulty settings - Added a tiny bit of pollution to everything (such as chests, inserters)
Version: 0.5.7 Date: 10.08.2019 Changes: - Adjusted spawn settings of the Barren planet - Added Rogue planet
Version: 0.5.6 Date: 10.08.2019 Changes: - Added votewarp multiplier mod setting
Version: 0.5.5 Date: 10.08.2019 Changes: - Added nauvis_override to the modded planet api - Added votewarp for multiplayer (untested) - Reversed direction of logistics on north half of platform. - Added mod settings allowing you to set the direction of platform logistics (north and south halves)
Version: 0.5.4 Date: 10.08.2019 Changes: - Full factorissimo mod support - Fixed a bug with the southeast and southwest warp rails - Fixed a bug with corner stairs not benefiting from stairs energy research - Known Issue: Multiplayer Desync related to cloning accumulators. This is a factorio bug: https://forums.factorio.com/viewtopic.php?f=7&t=74363
Version: 0.5.3 Date: 09.08.2019 Changes: - Minor bug fixing
Version: 0.5.2 Date: 09.08.2019 Changes: - Minor bug fix
Version: 0.5.1 Date: 09.08.2019 Changes: - Minor bug fix
Version: 0.5.0 Date: 09.08.2019 Changes: - Added expert difficulty mod setting: autowarp is always on - Added more mod settings for pollution factor and biter expansion rates - Small nerf to biter expansion rates - Added auto warp time mod setting
Version: 0.4.9 Date: 09.08.2019 Changes: - More work on remote interface for other mods to expand the warptorio planets table. Please refer to FAQ.
Version: 0.4.8 Date: 09.08.2019 Changes: - Mod compatability with Dirt Path - Added remote interface for other mods to expand the warptorio planets table
Version: 0.4.7 Date: 09.08.2019 Changes: - Added mod settings weighted planet probability of occurrence - Fixed a crash related to loot chests
Version: 0.4.6 Date: 09.08.2019 Changes: - Added carebear difficulty mod setting: Early boiler room water
Version: 0.4.5 Date: 08.08.2019 Changes: - Added carebear difficulty mod setting: spawns a loot chest of items you'll need to get you through the first few planets alive for those that need help. - Reduced base autowarp timer to 20 mins to better match biter evolution in the early game.
Version: 0.4.4 Date: 08.08.2019 Changes: - General code cleanup and organising - Added mod setting to turn off autowarp earlier than reactor level 6. - Added mod settings to change warp charge time calculations and ability cooldowns.
Version: 0.4.3 Date: 06.08.2019 Changes: - Fixed mp issue - Added more provider chest options
Version: 0.4.2 Date: 06.08.2019 Changes: - Miniaturized the "invisible" radar. - Added mod settings allowing selection of requester/provider chests used with teleporter and stairs loaders.
Version: 0.4.1 Date: 06.08.2019 Changes: - Fixed a bug with warp rail loaders and chests not switching direction
Version: 0.4.0 Date: 06.08.2019 Changes: - Reduced warp charge time growth - Fixed a bunch of sizing and alignment issues - Big code cleanup intended for improved mod compatability, performance and reliability. - Reactor research tweaks - Invisible radar to factory and boiler floors (requires charting). - Fixed a multiplayer crash
Version: 0.3.9 Date: 06.08.2019 Changes: - Fixed missing beacon levels - Fixed some lag issues when staying on a planet for too long
Version: 0.3.8 Date: 05.08.2019 Changes: - Added crash protection for mods that remove base game resources
Version: 0.3.7 Date: 04.08.2019 Changes: - Fixed a bug with reactor removing itself between warps - Fixed factory beacon placement issues - Added changelog formatting for in-game viewing
Version: 0.3.6 Date: 04.08.2019 Changes: - Slightly reduced final platform size upgrade
Version: 0.3.5 Date: 04.08.2019 Changes: - More research tweaks - Fixed a crash caused by even distribution mod
Version: 0.3.4 Date: 2019.08.03 Changes: - Added homeworld - Tweaked beacon research
Version: 0.3.3 Date: 03.08.2019 Changes: - Pumps are now correctly removed from platform between warps - Removed additional stairs belts, max is now 4. - New space science: Warp Loaders.
Version: 0.3.2 Date: 03.08.2019 Changes: - Fixed bug with giga boiler floors unlocking early - Reduced cost of research
Version: 0.3.1 Date: 01.08.2019 Changes: - Added caching for warp accumulators and heatpipes to save frames - Added missing purple science packs to logistics research - Fixed sizing and alignment of boiler giga floors
Version: 0.3.0 Date: 01.08.2019 Changes: - Tweaked occurrence rate and zones of planets - More pollution tweaks - Tweaked axe speed, physical damage and warp beacon research - Fixed random deaths when warping while you're standing on the edge of the platform - Planets will now correctly copy settings from original map generation.
Version: 0.2.9 Date: 31.07.2019 Changes: - Added Warp Accumulators - Further tweaks to pollution settings - Added alarm to auto-warp - fixed logistics bots between warps
Version: 0.2.8 Date: 30.07.2019 Changes: - Added some vanilla bullet damage upgrades - Tweaked initial and stabilizer pollution settings
Version: 0.2.7 Date: 29.07.2019 Changes: - Tweaked the Polluted planet - Added Dwarf Planet - Changed some planet descriptions - Fixed a bug with logistics chests not functioning correctly between floors
Version: 0.2.6 Date: 29.07.2019 Changes: - Reduced warp multipliers for end game planets - Tweaked resource spawning on specialized planets and disabled spawn area resource removal
Version: 0.2.5 Date: 27.07.2019 Changes: - Fixed a bug with placing the teleporter gate causes the platform teleporter chests to empty - Slightly reduced warp robot speed bonus - Fixed a bug with dual loader research not applying to boiler floor
Version: 0.2.4 Date: 27.07.2019 Changes: - Fixed a bug with upgrading energy causing loss of logistics in boiler room. - Made early game research slightly more expensive
Version: 0.2.3 Date: 27.07.2019 Changes: - Mic Drop
Version: 0.2.2 Date: 27.07.2019 Changes: - Major Branch split from warptorio_0.2.1. Credit to Nonoce https://mods.factorio.com/mod/warptorio - Updated everything - Fixed everything - Finished everything - Polished everything - Added a whole bunch of new stuff - Made sure that new stuff worked properly as ideally as possible.