Deep core mining

by VortiK

A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !

Content
3 months ago
0.15 - 2.0
40.6K
Mining

g 2.0 patch?

9 months ago

I can't believe nobody's asked you yet, but can we expect an update on this? If so, how's it progressing? I miss having your sweet sweet mod.

9 months ago

I second this. I love this mod! I would love to see this updated to 2.0.

9 months ago

Hello, I will certainly update the mod for 2.0 vanilla Factorio when I get time after playing Space Age for a bit.

However I wonder if this mod will have a place in Space Age since there are many new tools to reduce ore usage :
- Vulcanus infinite ore from lava (even through you need a tad bit of Calcite)
- Fulgora scrap mining and recycling being a source of high end items
- Productivity research for expensive items like Steel, Low density structure, Processing units and Scrap recycling
- Quality mining drills using less ore when mining
- Big mining drill using even less ore when mining and able to fit 4 productivity modules
- Foundry built-in productivity on top of 4 modules slots
- Foundry ore melting and casting being more productive than direct ore smelting
- Quality productivity modules having increased productivity

So Deep Core Mining may not be as useful as before. Let me know how you feel ?

9 months ago

While it is true there are many ways to decrease raw resource demand in space age, there are still some finite ore types.
additionally, most of what you mentioned is only available in space age, there are those who would still find this mod very useful for vanilla saves.
I too would love to see this mod continued.

9 months ago

Hello VortiK, I'd be really glad to see your Mod being updated for the new factorio expansion :)

9 months ago

Maybe it's not as necessary with the new options but I'd still love to use it. Probably my favorite Factorio mod. Love the utility, graphics and balance.

9 months ago

I think there's quite a bit that can be done with Deep Core in 2.0, in addition to Space age

  • Coal production on Vulcanus
  • Stone production on Gleba
  • Ongoing scrap production on Fulgora.

One of the main reasons that I use the mod is for ongoing (if slow) production from existing resource patches. And while its easy to just shift and move a site, especially when you get blueprints, Just having a nice trickle of resources is nice.

You could make it so that Calcite, Titanium and scrap mind less slowly, or perhaps have those as options within the config.

None of the comments regarding big mining drill, Foundry, scrap apply to a base 2.0 game without space age.

Regardless thank for creating the mod and considering an update to 2.0 / SA

9 months ago

Even with the quality modules reducing resources used, actually crafting something with a high quality looks like it will be a major headache.

9 months ago

I am Anxious of my ore patches depleting. This mod helps my anxiety without being straight up infinite resources.

8 months ago

Deep Core is great to have a more centralized production in Nauvis, especially if you can have it interact with the special resources from other planets in some way. It would also be incredibly useful for transportation if Deep Core Chunks could be sent to space in stacks to be processed on location.

8 months ago
(updated 8 months ago)

Personally this is one of my most necessary mods and the one I'm most anxiously awaiting an update for. While it's true that ore no longer runs out as fast as it used it, it still runs out, and this mod always gave me the confidence that even if my ore patches run out, my factory won't completely die. Especially in Space Age, this is important because I have to leave my factory alone and just hope my resources don't run dry before I return. They haven't yet, but it would make me a lot more comfortable to have at least a little infinite ore production, and I don't want a straight infinite-ore-patch mod.

So yes, from my perspective, this mod is still vitally necessary to the point that I'm regularly checking to see if it's been updated. No rush, I can wait, but I do hope it comes at some point.

Although... infinite scrap on Fulgora doesn't makena ton of sense. I'd be content if that was left out or configurable. Especially without enemies as a resource sink, there's not a lot of need for it anyway.

8 months ago

I need this mod! There is a catastrophic coal shortage on Vulcanus!

8 months ago

Need this mod badly! >_< I hate leaving empty map behind me, with this mod There some mining outposts left

7 months ago
(updated 7 months ago)

Hello everyone !

I've stared work on adapting Deep Core Mining to Factorio 2.0 and Space age. It takes some time as the mod have many custom features to adapt, update and test to make sure everything works as best as it was before.

One struggle currently is the Moho/DeepCore swapping that makes ore patches able to be mined by both the Moho drill (first drill that mines directly ore) and the Deep Core Drill (lvl2 drill that mines chunks that needs refining).
I'm wondering what you feel about both thoses miners and if only one remains in the future will you miss the other ? Nothing certain yet, still looking at solutions to make it work again as it was to let the player have the choice.

Another point is that I'm leaning toward making Advanced Deep Core Mining a Nauvis only miner that would only yield Nauvis normal ressources for Space Age. Tungsten and Calcite would still have infinite ore patches on depletion on Vulcanus, but you won't be getting them or Holminum (which doesn't have raw ore minable anywhere afterall) from Deep Core Chunks. Scrap would also not have Deep Core ressources as I feel it doens't make sense to have "Deep Core Scrap" (it could be a setting if people really want it).
This feels more balanced like this but I'm open to hearing your input.

Let me know what you think !

7 months ago

Hello! Glad to hear you're working on adapting the mod!

Personally I'd prefer the Deep Core Drill to remain if you had to choose. Infinite Resources in exchange for a complex process feels like a fun and balanced challenge.

As for different planets, I'd say have the Deep Core Drill unlock earlier in Nauvis, then have more and more complex research to unlock additional functionalities in other planets. Fulgora for example could have the Drill be used to access basic ores, or only having them be placeable on specific spots without a chance for scrap deposits to generate them (Collapsed Underground Cities), on Aquilo it could consume massive amounts of heat to supply all four liquids and in Gleba it could be used to mine the Gleba-exclusive soils or seeds.

7 months ago

I would miss both drills, but the one drilling chunks is definitely a favorite. I suppose the deep core cracks should only appear on planets where they make sense, and their chunks only yeild native materials; this is quite vague on Vulcanus and Gleba, so being able to configure this is would be great. However, the ADCMD could be used for other "deposits" on planets where they don't appear.

I would like to see as many options as possible. A specific feature set might be "balanced" in an otherwise purely vanilla game, or a specific overhaul. But who knows what mods are coming and what kind of combinations people are going to cook up. Being able to configure as many things as possible makes a mod more compatible, and allows everyone to more finely balance their chosen set of mods.

7 months ago
(updated 7 months ago)

Hello,
I have updatet my Factorio Map to 2.0.XXX. I have used Deep core mining. Many points of the Map depends on it. So it will be nice if an update of this mod will be available soon.

6 months ago

I hope too for a 2.0 update.
I played every map with deep core mining and I love it.
And hope to play with deep core mining again when pyanodon is updated to space age too after months. :D

6 months ago

Hello everyone, just want to let you know that I'm still working on update for 2.0 and Space age.

I've encountered a problem with ore patches switching that makes them yield ore or chunks (for the moho and deep core drill), unfortunalty I don't have a simple solution so far so I decided to only have the moho/ore yield for now to not postpone the mod update more.
Advanced deep core miner with the 2 steps refining is still there and working.

So its not simple but there is some progress and I'll look into reintroducing chunks later!
Thanks for your patience!

6 months ago

Thanks for the heads up and lots of appreciation for taking your time to work on it!

6 months ago

sounds good :D
Thank you for your hard work and the time you spent making it happen! :)

6 months ago

Hello, A first compatible with Space Age version of Deep Core Mining is now available ! Let me know how it runs.

6 months ago

perfect :D
I could download and loading it with all the mods that I use. :)
When I have more Time (hope at weekend) I will make a sandbox and try how it runs.
If I find something I will write here.

6 months ago

The Mohos seem to be working fine and ore patches are spawning as intended. Could we get this to work for scrap as well please? (A)

6 months ago

Yes I think I'll add Scrap as an option disabled by default for people who want it :)

6 months ago

I was thinking to suggest exactly that because it doesn't make sense from a lore perspective to have scrap underground but gameplay-wise it would be more consistent ^^

6 months ago
(updated 6 months ago)

Hello, scrap is now available but disabled by default, this is a map setting that can be enabled without restarting the game, enjoy !

6 months ago

Sweet, thanks!

6 months ago

I've noticed the moho mines no longer snap to the centre of the mining patches but can be placed on any corner of the patch. Not really a problem but thought you'd want to know.

6 months ago
(updated 6 months ago)

Hello, yes this is a volontary change to allow for a bit more leeway to placing miners.

6 months ago

I'm hardly a modder so this is just guesswork, but I've seen mods that introduce planners to swap ores to something else, like normal to infinite.
Would it perhaps be possible to have one type of deep ore patch spawn and swap it around if you want to get chunks, perhaps with a mod setting to select which type of patch would spawn?

6 months ago

Yes this is what I was doing for as long as both drills existed, swaping the resource patch depending on the drill being built. But since 2.0/SpaceAge the drill would not see the swaped resource and would just not mine.

I fixed crudely but cloning the drill after the resource is swaped so it registers the resource properly now ! (I regret to inform you that the orignal drill is destroyed in the process, but hey you have a 100% identical clone drill that actually mines !)

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