Vlad's Crafting Tree

by wvlad

A tool that displays a crafting tree to help you find out what items you need to build what you want. REQUIRES https://mods.factorio.com/mod/0_vlads_compat

Utilities
6 years ago
0.15 - 0.16
7
Owner:
wvlad
Source:
https://github.com/AqlaSolutions/vlad...
Homepage:
N/A
License:
MIT
Created:
7 years ago
Latest Version:
1.2.3 (6 years ago)
Factorio version:
0.15 - 0.16
Downloaded by:
7 users

Requires https://mods.factorio.com/mod/0_vlads_compat

Features

This mod is aimed to show a crafting tree for all ingredients with their amounts required to make a selected item.

  • Adds a button to the top of the screen where you can drop items to find out how to get them and where to spend them. Click with an empty hand to open a drop-down menu for fluids.
  • There is a shortcut (Ctrl+f by default) to search the current item in your hand or open a search bar when your hand is empty.
  • The main window shows all the ingredients (with their crafting tree) and products, as well as the machines that can be used for crafting it. Click on items in the recipe pane to investigate further.
  • The "new buildings" navigation bar shows buildings that became available to you via researching but you didn't place them. Beware that during the first load this mod will scan all entities on map which may take a few seconds.
  • You can pin or minimize a currently selected recipe to the left side of screen.

The "R:" in crafting tree means that there are multiple recipes from which you can choose to make the parent item. The text after "R:" is a such recipe name.

Translations

  • English
  • Russian

Limitations

  1. The search box currently can't be auto-focused so you have to click it before typing anything. See why.
  2. Also to close it you have to click outside of the text area and only then press ctrl+f.
  3. The search works only by internal names (in english but not localized). See why.

This is a fork of what-is-it-really-used-for. It's not compatible with the original.

Changelog

1.2.2

  • 0.16

1.2.1

  • Lua error fixes
  • Better integration
  • RIght-clicking on new-building list item will mark it as not-new

1.2.0

  • Lua error fixes
  • For complex items empty-barrel recipes aren't shown in ingredients anymore
  • For complex items no sub-ingredients of a raw-resource are shown
  • For complex items no sub-ingredients of a plate are shown if it's a raw resource
  • Some items are considered "simple" so their recipes are not expanded until you "open" them (currently "petroleum-gas", "water", "steam", "crude-oil", "light-oil", "heavy-oil", "sulfuric-acid", "lubricant", "y-unicomp-a2", "steel-plate")
  • No more than 2 recipes are expanded in ingredients list (you can view all by "opening" the item)

1.1.2

  • Lua error fixes

1.1.0

  • More compact UI.
  • Added "New buildings" nav bar.
  • Multiple lua errors fixed.
  • Choosing the most compact recipe for pinned window when there are multiple recipes.
  • Support for mods that add recipes to disassemble things into 0 of something - such recipes won't be shown.
  • Support for Reverse Factory mod to not show its dissemble recipes.
  • Performance optimizations.
  • "Hidden" recipes are ignored.
  • Russian translation improvements.
  • Hovering cursor over recipe product now shows its description tooltip.