A basic collection of sights & sounds type QoL I like having in my games. Mixes in a few entities but not much. Also force disables a few 'designing' mods. In general, the spirit of my mod selections is standard across all versions of Factorio.
Collections of mods with tweaks to make them work together.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022