HUDs for vehicles

by Oertel

Shows analog/digital/combined speedometer HUDs when driving vehicles - original mod by Godmave

Content
a month ago
2.0 - 2.1
385

Changelog

Version: 1.1.3
Date: 2026-10-10
  Info:
    - Same as 1.1.2, for Factorio 2.1
Version: 1.1.2
Date: 2026-10-10
  Changes:
    - new thumbnail showing both the dial and the digits-only display
Version: 1.1.0
Date: 2026-10-10
  Bugfixes:
    - fixed crash when a player is removed from the game while the HUD is open
    - HUD is now only shown for vehicles (cars, tanks, spidertrons, locomotives and wagons, including modded ones)
    - train fuel gauge now shows the combined fuel of the locomotives pulling the train, ignoring locomotives facing backwards (unless they are the only ones that can drive it in that direction)
    - HUD now comes back after leaving remote view while sitting in a vehicle
    - HUD no longer goes partly off screen with bottom/right anchors at higher UI scales
  Features:
    - added a digital speed readout inside the dial, which keeps counting past the end of the 300 km/h dial
    - added "Display style" setting: dial with digits, dial only, or a compact digits-only panel with reverse and fuel indicators
    - HUD size can now be set to any value from 50 to 1000
    - added "Debug logging" per-player setting
    - HUD updates immediately when its size/position settings, screen resolution or UI scale change
  Changes:
    - removed non-functional HUD dragging; use the anchor/offset settings to position the HUD
    - default Y offset is now 150
    - the HUD now uses about 130 MB less video memory (needle graphics only load their visible part)
Version: 1.0.3
Date: 2025-10-06
  Bugfixes:
    - fixed crash related to riding a rocket/cargo pod
Version: 1.0.2
Date: 2025-10-06
  Bugfixes:
    - while remotely driving a vehicle in map view/remote view, speedometer hud now closes when exiting map view
    - corrected changelog format
Version: 1.0.1
Date: 2025-10-03
  Bugfixes:
    - fixed crash when getting into space pod/spidertron when "show vehicle stats" option is selected
    - no longer displays the speedometer hud when getting into a rocket/cargo pod
  Features:
    - Updated vehicle stat max speed to be more accurate for cars/tanks (still not 100%)
    - Now shows max speed for spidertron
    - Max speed display now takes into account the vehicles equipment grid movement bonus from exoskeletons
Version: 1.0.0
Date: 2025-09-23
  Bugfixes:
    - fixed for 2.0/Space Age
Version: 0.0.9
Date: 23.12.2020
  Bugfixes:
    - for spidertron, since it now has the speed attributes to show
Version: 0.0.8
Date: 14.08.2020
  Bugfixes:
    - don't show for spidertron, since it has no speed attributes to show
Version: 0.0.7
Date: 14.08.2020
  Bugfixes:
    - just make it usable in 0.18/1.0
Version: 0.0.6
Date: 31.08.2019
  Bugfixes:
    - ingame changelog
Version: 0.0.5
Date: 31.08.2019
  Features:
    - make vehicle stats optional and only show for the driving player
Version: 0.0.4
Date: 31.08.2019
  Bugfixes:
    - just fixed mentions in the changelog :|
Version: 0.0.3
Date: 31.08.2019
  Features:
    - add some effect on hitting the speed limit of the speedometer (thanks to DBotThePony)
    - output current max speed of entered vehicle. this will be uses for other types of speedometers later on
  Bugfixes:
    - fixed crash when passing the max supported speed of the uses speedometer
    - add check for valid vehicle, so removing it by script does not confuse (read crash) the mod (thanks to OhChirpy)
Version: 0.0.2
Date: 14.08.2019
  Features:
    - make hud dragable (will set anchor to top left corner and store position in mod settings)
Version: 0.0.1
Date: 13.08.2019
  Features:
    - Initial release