Underhaul

by luiseeo

Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!

Overhaul
4 months ago
1.1
423
Manufacturing

i Slightly reduce the costs of buildings

4 months ago

Most the time spent in the early game is spent crafting machines like burner mining drills, power poles, steam engines, assemblers, etc. i think reducing these prices wouldnt make the game easier much, but significantly speed up the burner phase and pre-mall phase. Only real concern with this is later in the game less resources would be going to mall items, which slightly reduces things needed but its a pretty small amount so it should be fine.

My choices for the prices (with notes) (feel free to pick and choose the ones you agree with)
1 wood + 2 copper cable = 2 small electric pole > 1 wood + 4 copper cable = 4 small electric pole (less time spent gathering wood)
5 iron plate + 10 pipe = 2 underground pipe > 10 plates 5 pipe + 2 underground pipe (less crafting time for pipe assembler, which can be a trap for newer players at mall building if they only have 1)
8 iron plate + 5 transport belt = 2 underground belt > 6 iron plate + 1 transport belt = 1 underground belt (half craft time), (recipe can be doubled again in startup setting mod config), (i really love it when im left with an odd number of underground belts after a biter destroys an underground belt but not the one it was linked) (less craft time for the belts when making undergrounds)
4 iron plate 4 green circuit 4 transport belt = splitter > 7 iron plate 4 green circuit 2 transport belt = splitter (less craft time for belts)
2 copper plate 2 steel plate 4 iron stick = medium electric pole > 4 copper wire 2 steel plate = medium electric pole (copper plates feel really out of place considering small poles use cable just fine and nobody has any issues with it but then medium power pole doesnt get that?????) (iron sticks removed from recipe to complexity of a mall item and instead copper wire is used instead for the intermediate, also helps keep balance of copper vs iron usage.)
5 copper plate 5 steel plate 8 iron stick = big electric pole > 10 copper wire 5 steel plate = big electric pole (copper plates feel really out of place considering small poles use cable just fine and nobody has any issues with it but then large power pole doesnt get that?????) (iron sticks removed from recipe to complexity of a mall item and instead copper wire is used instead for the intermediate, also helps keep balance of copper vs iron usage.)
9 iron plate 5 iron gear wheel 3 electronic circuit = assembling machine 1 > 16 iron plate 2 iron gear wheel 1 electronic circuit = assembling machine 1 (assembling machines are never a concern for resource costs, but take forever to craft due to all the intermediates.) (will make it easier to automate more science early game)
10 iron plate 5 iron gear wheel 3 electronic circuit = electric mining drill > 18 iron plate 2 iron gear wheel 1 electronic circuit = electric mining drill (just another "not many resources spent on it (well actually yeah it is a bit of a resource sink but i compensated with increased raw iron plate demand), but super long to craft")
10 iron plate 8 iron gear wheel 5 pipe = steam engine > 25 iron plate 2 iron gear wheel 2 pipe = steam engine (wayyyyy too much time to spend crafting steam engines in the early game before you can get any kind of automation)
3 iron plate 3 iron gear wheel 1 furnace = burner mining drill > 3 iron plate 3 iron gear wheel 1 furnace = burner mining drill but at 0.5s recipe time instead of 2s (should be obvious, cant get a mall early game and 2s is a crap ton of time to be waiting around early game)
10 iron plate 5 iron gear wheel 5 electronic circuit = radar > 18 iron plate 1 iron gear wheel 5 electronic circuit = radar (where are gears used in the radar????? spinning motion? only needs 1 if its for spinning)
20 iron plate 10 copper plate 10 iron gear wheel 8 painfully long seconds of waiting = gun turret > 20 iron plate 10 copper plate 10 iron gear wheel 0.5 not so painfully long seconds of waiting = gun turret (8s is too much to spend early game just trying to defend your crappy burner mining drill stone setup, even more so in rampant or hive mind)
that's all i can think of, i really wish there was a simple way to make belts and inserters cheaper without making green science cheaper, makes up like 50% of the crafting time pre-mall.

4 months ago

Thanks for your (many!) suggestions :)
I liked many of them and implemented them in version 0.4.0.
- Reduced the crafting time of Gun turret from 8s to 1s
- Reduced the crafting time of Burner mining drill from 2s to 1s
- Reduced the crafting time of Electric mining drill from 2s to 1s
- Removed iron sticks from ALL recipes. I kind of disliked that they showed up in weird places. So, I removed them from poles as you suggested. And also removed from all other recipes.
- Replaced copper plates with copper wires in all electric poles (small, medium, small)

I'm still considering the other ideas, I might include them in a future update.

Thanks again for using the mod and making suggestions!

4 months ago
(updated 4 months ago)

makes for an interesting playthrough - I'm thinking of making a video series of that (not that I'm that big on the tube or anything... and I'm still in the middle of trying to achieve "there is no spoon" and the other one for 15 hours at the same time)

I agree that it could be a good idea for beginners and they need to get exposed to it and how to install/use it more

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