Two early-game off-roaders that don't care about cliffs, rocks or forests.
Vehicles
UAZ Patriot – a battered farm-tuned Russian 4x4: bull bar with a winch, four roof spotlights, a welded roof basket full of jerry cans, boards, a spare tyre and a blue tarp, a primer-grey door from a donor car, rust and mud.
Subaru Forester (SK facelift) – the same machine underneath, in Horizon Blue: hex grille, sharp LED headlights, black cladding and roof rails.
Stats (identical for both)
- 25% slower than the vanilla car on any terrain
- Crawls over cliffs and rocks at up to 15 km/h and through trees at up to 30 km/h – slows down, never gets stuck
- Takes far less damage from collisions (75% impact resistance)
- 650 HP, 40 inventory slots, burns chemical fuel
- Unarmed
- Recipe: 15 iron gear wheels, 25 iron plates, 5 steel plates, 4 pipes
- Research: 10 automation science packs after Steel processing
Settings
- Off-roaders drive over rocks (startup, on by default). Turn it off and they still cross cliffs and forests but stop at rocks (without taking damage).
Compatibility
- Factorio 2.1, works with and without Space Age. Cliffs on every planet are passable; "rocks" are whatever the game counts as rocks for filtered deconstruction (Vulcanus chimneys, Fulgora ruins, Aquilo icebergs…).
- Entities added by other mods keep blocking the off-roaders as usual.
Два внедорожника для ранней игры, которым не помеха ни скалы, ни камни, ни лес.
- УАЗ Патриот – колхозный: кенгурятник с лебёдкой, «люстра», багажник с канистрами, досками, запаской и синим брезентом, дверь в грунте, ржавчина и грязь.
- Субару Форестер (рестайлинг SK) – те же характеристики, другой кузов.
- На 25% медленнее обычной машины, без оружия, урон от столкновений в разы меньше.
- Через скалы и камни переползают на 15 км/ч, через лес – на 30 км/ч, не застревают.
- Исследование: 10 красных колб после «Обработки стали».